StudioX64
Still Fresh
I am in the process of porting over a game which I made for the PC to GP32, XScape if anyone wants to know. Anyway I have the main logo and some nice colour scrolling text on screen, but it looks much darker to that of other GP32 programes. I have almost created a GBA look to my game 
I am currently redefining only 16 colours in the palette as it's an old C64 game. The colour defs are as follows:
const unsigned char c64palette[16*3] = {
0x00, 0x00, 0x00,
0xff, 0xff, 0xff,
0x3b, 0x47, 0x78,
0xc2, 0xb4, 0x80,
0x96, 0x4d, 0x7f,
0x53, 0x9d, 0x68,
0x89, 0x38, 0x45,
0x7f, 0xd7, 0xc8,
0x35, 0x5f, 0x7f,
0x10, 0x49, 0x53,
0x69, 0x77, 0xaa,
0x54, 0x54, 0x54,
0x7c, 0x7c, 0x7c,
0x94, 0xe2, 0xaa,
0xc5, 0x6e, 0x7c,
0xa5, 0xa5, 0xa5
};
They form the 16 standard colours of the C64 if you wonder on my choice. Is there some special command to make the screen appear brighter which other people use, or is it purely just a naff palette definition. In case you are wondering I just redefine the colours in a loop in the main code at start up, using: GpPaletteEntryChange.
Any help would be much appreciated.
I am currently redefining only 16 colours in the palette as it's an old C64 game. The colour defs are as follows:
const unsigned char c64palette[16*3] = {
0x00, 0x00, 0x00,
0xff, 0xff, 0xff,
0x3b, 0x47, 0x78,
0xc2, 0xb4, 0x80,
0x96, 0x4d, 0x7f,
0x53, 0x9d, 0x68,
0x89, 0x38, 0x45,
0x7f, 0xd7, 0xc8,
0x35, 0x5f, 0x7f,
0x10, 0x49, 0x53,
0x69, 0x77, 0xaa,
0x54, 0x54, 0x54,
0x7c, 0x7c, 0x7c,
0x94, 0xe2, 0xaa,
0xc5, 0x6e, 0x7c,
0xa5, 0xa5, 0xa5
};
They form the 16 standard colours of the C64 if you wonder on my choice. Is there some special command to make the screen appear brighter which other people use, or is it purely just a naff palette definition. In case you are wondering I just redefine the colours in a loop in the main code at start up, using: GpPaletteEntryChange.
Any help would be much appreciated.