I heard from my friend that my favorite media library sdl has been ported for the gp32, so i decided to
give it a try. I now have a working developement enviroment on my linux box and all, but I have this one
problem.
A simple sdl program seems to compile without errors, but... What should I do then?
I could find _any_ example programs floating around, so:
1. Should I do something special to the source(like gp32 entry points etc.)?
2. What should I do to the .o file? How do I get the .fxe from it?
give it a try. I now have a working developement enviroment on my linux box and all, but I have this one
problem.
A simple sdl program seems to compile without errors, but... What should I do then?
I could find _any_ example programs floating around, so:
1. Should I do something special to the source(like gp32 entry points etc.)?
2. What should I do to the .o file? How do I get the .fxe from it?