Gp32/gp2X/wiz/dingoo Coding Competition


xteraco said:
I figured out whats wrong. The game directory has to be on the root of your sd card. If you just extracted it as is then the directory structure is one level too deep. So it should look like

/undead.delivery.service

Instead of

/xtereco_Undead_Delivery_Service_WIZ/undead.delivery.service

I tried the above, but I still can't get it to run. (I'm also using FW 1.2.1)
I take it this is the right path: sd/game/undead.delivery.service/UDS.gpe
I've managed to get all the other entries running, it's just this one that's got me stumped.

Cheers, Neil
 
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Hardyx said:
And after the action, you will can think and relax with a good strategy game... :D

It looks like you've missed the deadline... Hope you will relase the game anyway!! I want more strategy games!!

Edit: bad spelling of missed(not messed :)
 
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xteraco said:
Nope. Try sd/undead.delivery.service/UDS.gpe

Thanks for the quick reply, but it still won't run. :(
I changed the directory, (my fault, this line on your above post got me confused: The game directory has to be on the root of your sd card.) :huh:

Cheers, Neil
 
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Hmm I don't know. I wrote all the code for the game, and did the graphics, but my wife handled the build/port process. I thought it would save time for me not to have to set up the SDK and do the cross platform builds. Guess I was wrong heh.

I've asked to have my submission removed. This is so embarrassing. :(
 
xteraco said:
Hmm I don't know. I wrote all the code for the game, and did the graphics, but my wife handled the build/port process. I thought it would save time for me not to have to set up the SDK and do the cross platform builds. Guess I was wrong heh.

I've asked to have my submission removed. This is so embarrassing. :(

Well I hope you still plan on releasing your game xteraco. It does look pretty cool!
 
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forces/before said:
It looks like you've missed the deadline... Hope you will relase the game anyway!! I want more strategy games!!
Yes, I was making a port of a game for Wiz, but I had some problems and I couldn't enter on time. But don't worry, I will release anyway later after the competition results.
Good luck for all the contestants, we have very good entries!!
 
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xteraco said:
Hmm I don't know. I wrote all the code for the game, and did the graphics, but my wife handled the build/port process. I thought it would save time for me not to have to set up the SDK and do the cross platform builds. Guess I was wrong heh.

I've asked to have my submission removed. This is so embarrassing. :(
I just tried your game and it runs fine, I have firmware 1.2.1 and put the u.d.s directory in the SD's root. Are you using OpenGL by any chance? I may have installed those libraries beforehand for Quake (don't remember), and I don't think they come with the firmware. Maybe people need to install them from the archive.

Nice game by the way, how about adding a little compass next to the truck? :)
 
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The Wub said:
The only entry I can test is vAtari as I've no wiz or gp2x and I'm not on Dingux yet either..

Great work Slaneesh!! This completes the gp32s emulator line-up for me :D I haven't seen anything run less than perfectly!

The other entries all look great too, a very high standard considering the shortish time span of the compo!
Thanks!

You wouldn't believe how much work went into it - but I had loads of fun developing it.

I hope others will find it useful and fun.
 
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I'm not using openGL or anything like that, but it could definitely be a driver issue similar to that. I love the idea of a compass btw!
 
jbrodack said:
ketm seemed cool but diagonals don't work on my f200.

Thank you :) ... diagonals isn't implemented on this game(there isn't also in the original PC and PSP version ),i could try to implement in the next version...if i can.
 
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UDS works fine for me to. I have done nothing special with libraries or anything. I just unzipped (or unrar or whatever) onto my sd card. My wiz has a fresh 1.2.1 firmware installed. Maybe you made a spelling mistake. Try unzipping it directly to games folder :)
 
Can someone confirm if "So, Let´s Roll a Smile" for dingux is working?
Two people told me that the screen is scrambled for them =(
I´m suspecting of different rootfs with content in their systems.

(there is a windows build too, if it is not working, so you can, at least, play the game on pc if the dingux version is broken for you)
 
Rodrigo Cardoso said:
Can someone confirm if "So, Let´s Roll a Smile" for dingux is working?
Two people told me that the screen is scrambled for them =(
I´m suspecting of different rootfs with content in their systems.

(there is a windows build too, if it is not working, so you can, at least, play the game on pc if the dingux version is broken for you)

Have you used elta's toolchain for it?
By default dingux supports only 16bpp color depth.
If your game uses another color depth, the screen will just look scrambled. Unless you use elta's toolchain/rootfs, which automatically converts the colordepth to 16bpp. I use elta's rootfs on my dingoo, and the game runs fine.
 
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Hi,

Any report of "Snails" running on F200 with Open2X DR7 ?

It crashes at the PACC2010 screen on mine :(

Bye, Magic Sam
 
Magic Sam said:
Hi,

Any report of "Snails" running on F200 with Open2X DR7 ?

It crashes at the PACC2010 screen on mine :(

Bye, Magic Sam

Can you run it if you use the Compat compatibility layer?
 
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Magic Sam said:
Hi,

Any report of "Snails" running on F200 with Open2X DR7 ?

It crashes at the PACC2010 screen on mine :(

Bye, Magic Sam

At first the game didn't run also on my F200 (firm 4.1.1) .I then asked Pale (the author !) to tell me how to correctly run the game .
He tell me that the game is compiled with GLbasic and works ONLY on a Touchscreen device (GP2X F200 and WIZ ) in fact is designed to play with Touch (use Stylus or finger ).
So after trying install the Notaz patch (on my F200 ...on Wiz isn't necessary ) the game works correctly ...

Hint .....At start on Splashscreen touch the screen and game go to menu ... ;)
 
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