When sprites are moving fast on GP32 BLU they have a kind of motion blur,
is this a low refresh rate (Hardware) or bad implemented graphics API (Software) ?
Is it Video sync?
Even GBA have a crisp animation, on GP32 when things get fast they look faded.
BTW, is this happening on GP32 non-BLU's or Zodiac LCD ?
is this a low refresh rate (Hardware) or bad implemented graphics API (Software) ?
Is it Video sync?
Even GBA have a crisp animation, on GP32 when things get fast they look faded.
BTW, is this happening on GP32 non-BLU's or Zodiac LCD ?