TrevorBradley
Active Member
- Joined
- Nov 6, 2007
- Messages
- 732
OK, I know this could easily turn into a flame war about Mhz on different chipsets, but please hear me out.
I'm presently working on an SDL game for Pandora, and things are going really well. It runs great on my dual core AMD with GeForce 8800, and fairly well on an older Sempron 2500 with an ATI 9600
I've got machines here for testing anywhere from an Athlon 1200+ with GeForce 2 to a dual core machine with a GeForce 8800. All run on x86 AMD chips. (except one is an old Fujitsu Laptop with 900Mhz Transmeta chip and an ancient ATI graphics chipset with only 8MB of memory). Most machines in the house are dual boot Linux and WinXP.
I can test that my game uses only a certain percentage of the CPU (say 50%) on these machines and *guestimate* that it would run on an equivalent x86 machine of lesser CPU (say half the mhz).
I'm not so sure about graphic card equivalence... I'm not doing anything 3D with SDL, but I am doing a lot of surface blitting and graphics primitives.
I know this isn't a fair question to ask, but without a Pandora or beagleboard in hand I have to make my best guess and go with it:
What is your **best guess** to an x86 machine and graphics chipset of equivalent power to the Pandora (clocked at 500-600Mhz) for running a 2D, 800x480 SDL application blitting images (rarely) and LOTS of simple graphics primitives (SDL_gfx)?
The answer doesn't have to be accurate, but even a vague answer like "An equivelant x86 machine would be less powerful than Pandora/ARM" would be a help.
Also, are there any tools out there for either Linux or Windows that can force an application to use no more than a certain percentage of CPU?
I promise I'll release more details about my project soon. It's a working game at the moment, but there are many features to add and it needs to become much more shiny before I feel comfortable sharing it.
I'm presently working on an SDL game for Pandora, and things are going really well. It runs great on my dual core AMD with GeForce 8800, and fairly well on an older Sempron 2500 with an ATI 9600
I've got machines here for testing anywhere from an Athlon 1200+ with GeForce 2 to a dual core machine with a GeForce 8800. All run on x86 AMD chips. (except one is an old Fujitsu Laptop with 900Mhz Transmeta chip and an ancient ATI graphics chipset with only 8MB of memory). Most machines in the house are dual boot Linux and WinXP.
I can test that my game uses only a certain percentage of the CPU (say 50%) on these machines and *guestimate* that it would run on an equivalent x86 machine of lesser CPU (say half the mhz).
I'm not so sure about graphic card equivalence... I'm not doing anything 3D with SDL, but I am doing a lot of surface blitting and graphics primitives.
I know this isn't a fair question to ask, but without a Pandora or beagleboard in hand I have to make my best guess and go with it:
What is your **best guess** to an x86 machine and graphics chipset of equivalent power to the Pandora (clocked at 500-600Mhz) for running a 2D, 800x480 SDL application blitting images (rarely) and LOTS of simple graphics primitives (SDL_gfx)?
The answer doesn't have to be accurate, but even a vague answer like "An equivelant x86 machine would be less powerful than Pandora/ARM" would be a help.
Also, are there any tools out there for either Linux or Windows that can force an application to use no more than a certain percentage of CPU?
I promise I'll release more details about my project soon. It's a working game at the moment, but there are many features to add and it needs to become much more shiny before I feel comfortable sharing it.