tkz
Still Fresh
Hi all, in the readme it says that you need to run the roms with scripts, how do i make and run them, and where do i put them? :blink:
Any help appreciated.
Any help appreciated.
azurege posted on Feb 8 2006 at 03:35 PM said:The launcher works fine, although i dont get any sound
azurege posted on Feb 8 2006 at 03:35 PM said:The launcher works fine, although i dont get any sound
FastEddie posted on Feb 8 2006 at 04:02 PM said:Hi,Cbass182 posted on Feb 8 2006 at 03:49 PM said:open the config file with wordpad (or equivalent) and change the with sound option to true instead of false....
no problem: there is a simple textfile in gngeo2x0/conf called "gngeorc" , see below:
btw: like this you are able to modify the rest of the script to your own satisfaction.
chaos engineer posted on Feb 8 2006 at 04:08 PM said:Will there be a gui for this emu in a later version? I really do not like to modify the script each time I want to change the settings.
NeoStuey posted on Feb 8 2006 at 05:33 PM said:This is Pulstar running on gngeo2x, using uni-bios as aes-bios.bin. With FULL SOUND @ 266mhz runs at an average 45fps.
Planet_M posted on Feb 8 2006 at 05:03 PM said:NeoStuey posted on Feb 8 2006 at 05:33 PM said:This is Pulstar running on gngeo2x, using uni-bios as aes-bios.bin. With FULL SOUND @ 266mhz runs at an average 45fps.
Neostuey: I'm using the uni-bios, but pulstar always gives me the 'only for use of official boards' error, pepone said that it doesn't even work on the original gngeo - so how exactly have you got it working? I really want to play this game on the move
NeoStuey posted on Feb 8 2006 at 06:13 PM said:Delete any pulstar.nv file in the save folder.
NeoStuey posted on Feb 8 2006 at 05:33 PM said:@chaos engineer
This is Pulstar running on gngeo2x, using uni-bios as aes-bios.bin. With FULL SOUND @ 266mhz runs at an average 45fps.
rokobungi posted on Feb 10 2006 at 06:02 AM said:hey how do you get pulstar working? I've tried it and it runs out of memory when loading graphics (or at least it says it's out of memory)
To make a .gfx dump first of all download this tool.
http://m.peponas.free.fr/gngeo/download/dumpgfx_win.zip
Put the roms you want to convert in your dumpgfx_win folder.
Windows start button click on run.
Type "cmd" minus the " ".
Command prompt will open.
Now you need to change directory to where you have the dumpgfx_win folder.
Type "cd path to your dumpgfx_win folder"
i.e. cd C:\Documents and Settings\Username\Desktop\dumpgfx_win
Type "dumpgfx nameofrom.zip" i.e. dumpgfx aof3.zip
All being well after a short pause a .gfx dump will appear. You can then copy the .zip and .gfx to your rom directory.
One point of note.
If the .zip fails to open with a couldn't load message, you will need to check .zip contents to see if the files inside match the names of the files used by romrc. To view the romrc just use wordpad and search for the filename, there is usually more than one listing for each title. You can try renaming the files and making a new.zip archive.
The other scenario is that you are trying to dump an encrypted rom and you will need to go looking for decrypted files in order to make a new .zip archive.
Finally, I did a post earlier in this topic in reply to antidark, who came up with a great idea for reducing the space taken by games with a .gfx dump file.
To read that click here.
It's worth it.
Also you might want to read through the whole of this topic as there is plenty of information to be picked up.
Also visit the wiki page to see what you need and more importantly what titles work and which ones need a .gfx dump file.
GnGeo2x wiki page
[snapback][/snapback]
rokobungi posted on Feb 10 2006 at 02:02 AM said:hey how do you get pulstar working? I've tried it and it runs out of memory when loading graphics (or at least it says it's out of memory)
FastEddie posted on Feb 8 2006 at 05:02 PM said:azurege posted on Feb 8 2006 at 03:35 PM said:The launcher works fine, although i dont get any sound
Hi,
no problem: there is a simple textfile in gngeo2x0/conf called "gngeorc" , see below:
_____________________________________________________________
# GNGEO resource file for the GP2X
# unused
# libglpath /usr/lib/libGL.so
# Where your rom (and bios) are?
# /usr/games/lib/xmame
rompath ./roms
# and the driver file (copy it from the gngeo archive) ?
romrc ./romrc
romrcdir ./romrc.d
# Play in fullscreen?
fullscreen false
# Which blitter? GP2X only support soft mode
# soft
# opengl
# yuv
blitter soft
# Which effect? GP2X don't support effect
# none
# scanline
# scanline50
# scale2x
# scale2x50
# scale2x75
# doublex
# sai
# supersai
# eagle
effect none
# Enable the raster interrupt?
raster false
# scale the output image. Don't use anything else on your GP2X
scale 1
# Have interpolation?
interpolation false
# Have sound?
sound false
# Shown FPS
showfps false
# autoframeskip control
autoframeskip true
sleepidle false
# enable joystick support ?
joystick true
# enable the 68k inline debuger? (disable the sound)
debug false
# Use hardware surface for the screen? The GP2X use only hwsurface
hwsurface true
# Convert all tiles at loading time
convtile true
# Use PAL timing? (buggy)
pal false
# invert joystick order ?
invertjoy false
# Sample rate
samplerate 22050
# country?
# japan, usa, europe
country europe
# system type? arcade or home
system arcade
# Hotkey are currently not implemented on the GP2X
# NRX-style hotkey configuration
# Up to 4 hotkeys per player can be defined (
# Only fire buttons (A-D) can be combined
# A = 1, B = 2, C = 4, D = 8
# Samples:
# Map CD to P1 hotkey 0
p1hotkey0 4,8
# Map BC to P1 hotkey 1
p1hotkey1 2,4
#Map ABC to P1 hotkey 2
p1hotkey2 1,2,4
#p1hotkey3
#p2hotkey0
#p2hotkey1
#p2hotkey2
#p2hotkey3
# The rest of this file is unuseful for the GP2X...
___________________________________________________________________
for sound, just open "gngeorc" with your preferred text editor, search for "Have sound?" and change "sound false" to "sound true" and save it - thats all...
btw: like this you are able to modify the rest of the script to your own satisfaction.