thatgui
Advanced Member
- Joined
- Apr 2, 2009
- Messages
- 3,048
My "inputrant" was not targeted at picklelauncher in general, there surely are scenarios (like a gesture controlled videoplayer) where it is very reasonable to have it included. I ment, that by making it more finger friendly (i. e. the navigational buttons in general, the size of the action buttons) in this special usecase you loose a lot of screen space but won't gain any "usefullness" (at least in my opinion)^ PickleLauncher is designed around multiple input options, and does it pretty well I reckon. The hardware is capable of touch control, and many people like using it, so that's why it's there. Not because a dev is trying to be 'modern, hipp, cool' I can't speak for dgame or his plans, but I can tell you not to judge the current launcher as it is. A skin is in progress. It won't address all your concerns but it will make better use of the screen.
Unfortunatly, I hardly have time to use my pandora, so making an extra version (which has to be updated manually for future updates) is not really an option.You might be interested to know that PickleLauncher is fully user configurable, via config.txt in the appdata folder. Set fonts, sizes, positions, switch off the buttons you don't want, even make a whole new skin if you can handle image editing. More info here ...as you can see I'm new to it myself.
No offense, I think a lot of people will appreciate your effort on making a skin for mupen64, but this (also as panplayer for example) simply does not represent a Gui that helps me get the job done. You get some eyecandy which is nice (the first ten to twenty times you start it, after that it fades out of your "recognition-area"), but sacrifice information for it.
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