Pickle
Mega GP Mania
http://repo.openpandora.org/?page=detail&app=glquake.pickle
rpi build:
thread: http://www.raspberrypi.org/phpBB3/viewtopic.php?f=78&t=37398&p=311436#p311436
file: pickle.gp2x.de/glquake
I started with the official ID software and started tinking on it from there and its fast.
Fixed up texture loading and releasing
All textures are converted to 5551 or 565 formats for less memory footprint and faster processing
Triangle Fans and Strips are merged as much into single triangle draw calls
Other geometry is combined into less draw commands.
GL redundant state checkers
Uses latest picklelauncher and eglport.
Fixed up warnings from the original source.
It still has some small graphical glitches. And the 1 Ghz models may have texture issues depending on the driver.
rpi build:
thread: http://www.raspberrypi.org/phpBB3/viewtopic.php?f=78&t=37398&p=311436#p311436
file: pickle.gp2x.de/glquake
I started with the official ID software and started tinking on it from there and its fast.
Fixed up texture loading and releasing
All textures are converted to 5551 or 565 formats for less memory footprint and faster processing
Triangle Fans and Strips are merged as much into single triangle draw calls
Other geometry is combined into less draw commands.
GL redundant state checkers
Uses latest picklelauncher and eglport.
Fixed up warnings from the original source.
It still has some small graphical glitches. And the 1 Ghz models may have texture issues depending on the driver.
Last edited by a moderator: