C
CocoCreekFisherman
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Could you please elaborate? :rolleyes:Technically you don't have to do it in THUNAR
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Could you please elaborate? :rolleyes:Technically you don't have to do it in THUNAR
I assume by kickout it just quits? Next time it happens go to /tmp and look at the quake1 log file and post it here.The only difference I noticed it that hover game that works on this seems to kick me out after a while.
Yes. Runs very well indeed on mine - a few graphical issues (watch the first demo to see some very brief fleeting erroneous polygons in the grenade battle) but other than that it's excellent.Is this worth setting up on a first-gen Pandora?
Absolutely.Is this worth setting up on a first-gen Pandora?
It does do 60 fps on my CC, but vsync seems to mess it up and only give 45, so you may want to reset the vysnc option in eglport.cfg to 0Is this worth setting up on a first-gen Pandora?
yeah ive seen that glitch in the demo, but im not really sure where its coming from. I havnt seen anything like it in the normal game...Yes. Runs very well indeed on mine - a few graphical issues (watch the first demo to see some very brief fleeting erroneous polygons in the grenade battle) but other than that it's excellent.Is this worth setting up on a first-gen Pandora?
Only way i know right now is doing it through the xfce nub config app1 question though how do I swap the nubs so that the right one is look.
That's all I have, it runs just fine. I also have hipnotic and rogue in separate directories.Which files do you need? I only have the PAK0.PAK and PAK1.PAK in /appdata/quake1/id1/, that's ok for darkplaces but GLQuake-ES does not start from the launcher.