Stuckie
Member
Just made a rather viciously large commit, that adds much of what I mentioned above, and has graphics being displayed on screen.
It works on Pandora too... and I have proof!
Slightly mangled in places.. but it's getting there.. hopefully Craig doesn't mind me pinching it, and I'll hopefully have a playable build by the end of the week, if he's not averse to me doing so
There's a few more weirder Canvas and Image binds to do, then onto the timer functions, rather than doing "while(1) { doEverything!!!! }" which is what it currently is *cough*
Afterwards, it's OpenAL support, then that should be enough for the time being, and I can start on my game.
It works on Pandora too... and I have proof!
Slightly mangled in places.. but it's getting there.. hopefully Craig doesn't mind me pinching it, and I'll hopefully have a playable build by the end of the week, if he's not averse to me doing so
There's a few more weirder Canvas and Image binds to do, then onto the timer functions, rather than doing "while(1) { doEverything!!!! }" which is what it currently is *cough*
Afterwards, it's OpenAL support, then that should be enough for the time being, and I can start on my game.