Stuckie
Member
Just made a rather viciously large commit, that adds much of what I mentioned above, and has graphics being displayed on screen.
It works on Pandora too... and I have proof!
Slightly mangled in places.. but it's getting there.. hopefully Craig doesn't mind me pinching it, and I'll hopefully have a playable build by the end of the week, if he's not averse to me doing so![Wink ;) ;)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
There's a few more weirder Canvas and Image binds to do, then onto the timer functions, rather than doing "while(1) { doEverything!!!! }" which is what it currently is *cough*
Afterwards, it's OpenAL support, then that should be enough for the time being, and I can start on my game.
It works on Pandora too... and I have proof!
![120220-141610.png](/boards/proxy.php?image=http%3A%2F%2Fstuckiegamez.co.uk%2Fmisc%2FPandora%2F120220-141610.png&hash=3da21348542c686416abbf831fce7489)
Slightly mangled in places.. but it's getting there.. hopefully Craig doesn't mind me pinching it, and I'll hopefully have a playable build by the end of the week, if he's not averse to me doing so
There's a few more weirder Canvas and Image binds to do, then onto the timer functions, rather than doing "while(1) { doEverything!!!! }" which is what it currently is *cough*
Afterwards, it's OpenAL support, then that should be enough for the time being, and I can start on my game.