We need a glshim like wrapper lib which simulates 2D OpenGL ops using the 2D accelerator instead of 3D driver (or mesa replacement).OpenGL is available even without 3D driver. That is, Mesa software rendering. Meaning stuff will still start, but rather crawl than run.
I had the honor to compile my game on the Pyra dev-board last Gamescom. 7 fps @ Pandora resolution. It was 2D rendered with OpenGL, running fullspeed on Pandora and generally not really demanding.
So uh, not really usable. There may be faster software OpenGL implementations, though.
We need a glshim like wrapper lib which simulates 2D OpenGL ops using the 2D accelerator instead of 3D driver (or mesa replacement).
Neat, didn't know that existed.
I'm not interested in the hardware acceleration blob, so as long as stuff compiled for the Pyra goes through Mesa or something else that can fall back to software mode this time, I'll be happy.
OpenGL support without hardware acceleration is not meaningless. I was able to run the Tiled map editor just fine in Pandian; it requires OpenGL, but having fast OpenGL is not so essential for it. I'm sure there are other such programs.