Adventus
GP Mania
Im considering moving into the GP2X game development scene, but first i would like to know what this interesting little machine is capable of, particularly in the graphics department. I have some experience (2 years) in the indie game scene and I'm moderately fluent in OpenGL and C++.... Still I'm not quite willing to write my own software rasterizer....
I've seen the gpu940 egoboo port (quite impressive) amongst other things (Quake, PSX emu, etc), and i have a few questions i hope you guys can answer:
I've seen the gpu940 egoboo port (quite impressive) amongst other things (Quake, PSX emu, etc), and i have a few questions i hope you guys can answer:
- 1. In the current gpu940 build what is a feasible maximum onscreen textured triangle count at say 266mhz and 25~30fps (non-perspective & no z buffer) ?.
- 2. Would gpu940 be a good choice for a 2d topdown game which relies heavily on screen and sprite rotation? or would Vincent/Hw SDL be faster?.... Payback proves this type of game is possible (with Additve Bloom and lightmaps to boot), although im not aiming for that level of 3d-ness.
- 3. Does gpu940 perform hidden surface removal? Im guessing it does....
- 4. Does gpu940 support any varieties of blending? i.e. additive, alpha, etc.