The
h34r: stood and observed their work, and awaited their Shinto Gods from on high...
CODE
:: === SDL_dimacus_test, Release ===
C:\Documents and Settings\Owner\My Documents\PROJECTS\SDL_dimacus\SDL_dimacus_test\main.cpp:8: error: SDL.h: No such file or directory
C:\Documents and Settings\Owner\My Documents\PROJECTS\SDL_dimacus\SDL_dimacus_test\main.cpp:12: error: expected constructor, destructor, or type conversion before '*' token
C:\Documents and Settings\Owner\My Documents\PROJECTS\SDL_dimacus\SDL_dimacus_test\main.cpp:13: error: expected constructor, destructor, or type conversion before '*' token
C:\Documents and Settings\Owner\My Documents\PROJECTS\SDL_dimacus\SDL_dimacus_test\main.cpp:17: error: 'SDL_INIT_VIDEO' was not declared in this scope
C:\Documents and Settings\Owner\My Documents\PROJECTS\SDL_dimacus\SDL_dimacus_test\main.cpp:17: error: 'SDL_INIT_AUDIO' was not declared in this scope
C:\Documents and Settings\Owner\My Documents\PROJECTS\SDL_dimacus\SDL_dimacus_test\main.cpp:17: error: 'SDL_INIT_JOYSTICK' was not declared in this scope
C:\Documents and Settings\Owner\My Documents\PROJECTS\SDL_dimacus\SDL_dimacus_test\main.cpp:17: error: 'SDL_Init' was not declared in this scope
C:\Documents and Settings\Owner\My Documents\PROJECTS\SDL_dimacus\SDL_dimacus_test\main.cpp:22: error: 'SDL_DISABLE' was not declared in this scope
C:\Documents and Settings\Owner\My Documents\PROJECTS\SDL_dimacus\SDL_dimacus_test\main.cpp:22: error: 'SDL_ShowCursor' was not declared in this scope
C:\Documents and Settings\Owner\My Documents\PROJECTS\SDL_dimacus\SDL_dimacus_test\main.cpp:23: error: 'screen' was not declared in this scope
C:\Documents and Settings\Owner\My Documents\PROJECTS\SDL_dimacus\SDL_dimacus_test\main.cpp:23: error: 'SDL_SWSURFACE' was not declared in this scope
C:\Documents and Settings\Owner\My Documents\PROJECTS\SDL_dimacus\SDL_dimacus_test\main.cpp:23: error: 'SDL_SetVideoMode' was not declared in this scope
C:\Documents and Settings\Owner\My Documents\PROJECTS\SDL_dimacus\SDL_dimacus_test\main.cpp:29: error: 'joystick' was not declared in this scope
C:\Documents and Settings\Owner\My Documents\PROJECTS\SDL_dimacus\SDL_dimacus_test\main.cpp:29: error: 'SDL_JoystickOpen' was not declared in this scope
C:\Documents and Settings\Owner\My Documents\PROJECTS\SDL_dimacus\SDL_dimacus_test\main.cpp:36: error: 'SDL_Rect' was not declared in this scope
C:\Documents and Settings\Owner\My Documents\PROJECTS\SDL_dimacus\SDL_dimacus_test\main.cpp:36: error: expected `;' before 'tRect'
C:\Documents and Settings\Owner\My Documents\PROJECTS\SDL_dimacus\SDL_dimacus_test\main.cpp:37: error: 'tRect' was not declared in this scope
C:\Documents and Settings\Owner\My Documents\PROJECTS\SDL_dimacus\SDL_dimacus_test\main.cpp:37: error: 'SDL_FillRect' was not declared in this scope
C:\Documents and Settings\Owner\My Documents\PROJECTS\SDL_dimacus\SDL_dimacus_test\main.cpp:38: error: 'SDL_Flip' was not declared in this scope
C:\Documents and Settings\Owner\My Documents\PROJECTS\SDL_dimacus\SDL_dimacus_test\main.cpp:39: error: 'SDL_Delay' was not declared in this scope
C:\Documents and Settings\Owner\My Documents\PROJECTS\SDL_dimacus\SDL_dimacus_test\main.cpp:40: error: 'SDL_Quit' was not declared in this scope
C:\Documents and Settings\Owner\My Documents\PROJECTS\SDL_dimacus\SDL_dimacus_test\main.cpp:15: warning: unused parameter 'arc'
C:\Documents and Settings\Owner\My Documents\PROJECTS\SDL_dimacus\SDL_dimacus_test\main.cpp:15: warning: unused parameter 'argv'
:: === Build finished: 21 errors, 2 warnings ===
...I did notice that "devkitGP2X" was unzipped but the GP2X Compiler settings were looking for "DevkitGP2X" so I changed the casing, but that didn't change anything.
Also, PokeParadox's project, which used to compile (chuckles) now does this:
CODE
C:\Documents and Settings\Owner\My Documents\PROJECTS\PokeParadox\BaseState.h:4: error: SDL.h: No such file or directory
C:\Documents and Settings\Owner\My Documents\PROJECTS\PokeParadox\InputHandler.h:17: error: expected ',' or '...' before '&' token
C:\Documents and Settings\Owner\My Documents\PROJECTS\PokeParadox\InputHandler.h:17: error: ISO C++ forbids declaration of 'Uint8' with no type
C:\Documents and Settings\Owner\My Documents\PROJECTS\PokeParadox\InputHandler.h:18: error: expected ',' or '...' before '&' token
C:\Documents and Settings\Owner\My Documents\PROJECTS\PokeParadox\InputHandler.h:18: error: ISO C++ forbids declaration of 'Uint8' with no type
C:\Documents and Settings\Owner\My Documents\PROJECTS\PokeParadox\InputHandler.h:105: error: ISO C++ forbids declaration of 'SDL_Joystick' with no type
C:\Documents and Settings\Owner\My Documents\PROJECTS\PokeParadox\InputHandler.h:105: error: expected ';' before '*' token
C:\Documents and Settings\Owner\My Documents\PROJECTS\PokeParadox\InputHandler.h:106: error: 'SDL_Event' does not name a type
C:\Documents and Settings\Owner\My Documents\PROJECTS\PokeParadox\BaseState.h:15: error: 'SDL_Surface' has not been declared
C:\Documents and Settings\Owner\My Documents\PROJECTS\PokeParadox\BaseState.cpp:13: error: variable or field 'render' declared void
C:\Documents and Settings\Owner\My Documents\PROJECTS\PokeParadox\BaseState.cpp:13: error: 'int BaseState::render' is not a static member of 'class BaseState'
C:\Documents and Settings\Owner\My Documents\PROJECTS\PokeParadox\BaseState.cpp:13: error: 'SDL_Surface' was not declared in this scope
C:\Documents and Settings\Owner\My Documents\PROJECTS\PokeParadox\BaseState.cpp:13: error: 'screen' was not declared in this scope
C:\Documents and Settings\Owner\My Documents\PROJECTS\PokeParadox\BaseState.cpp:14: error: expected ',' or ';' before '{' token
:: === Build finished: 14 errors, 0 warnings ===
I'm uhhh... I'm unsure. Thank you
Yaustar for working so hard on this with me,
Alex and
PokeParadox too. I'm beginning to think I should revisit this when I get my GP2X or try something else. Unless y'all got somethin' else.
Edit: And
Jabberwocky and
Dimacus! Sorry guys.