JurnD
Still Fresh
I will purchase the one from Gog.com to see what happens. My dvd version works, albeit very slow.
Will let you know.
Jurn
Will let you know.
Jurn
BAFelton said:Hi, I just can't get it to work.
I use GemRb 0.62.
I installed BG1 on my PC. Then I copied all the files on my SD here : /pandora/appdata/gemrb062/bg1
I can choose BG1 BG2 ect.. When I choose BG1, nothing happens.
I think the paths are not good but i'm not sure.
/pandora/appdata/gemrb062/bg1
In here I have 12 files and 9 directories. I made a copy/paste from my PC, all the files are in the directories.
Thanx
EDIT : got it
MarkoeZ said:I normally don't like to make 2 posts in a row, but i really wanted to say: Thanks for this port!!
I had never played baldurs gate before, and i absolutely love it. Plays perfect as well. An instant new favorite on my Pandora
And for those curious like i was: i made this path: ../pandora/appdata/gemrb/bg1 , copied all the contents of my pc installation folder (not the folder itself) into it, et voila.
Cheers!
BAFelton said:Also, how do you make it "fullscreen" like this : http://www.youtube.com/watch?v=AYX0wAL6WAI ?
Thx.
Michoko said:Yeah, thank you JurnD! Can't wait!
Some results of my experiments: I installed BG1 on my PC (full installation), then tried to install the widescreen mod, choosing the GemRB option in it. It told me the game was not supported. I then realized that it was working only with Tales of the Sword Coast, but the good news was that resolutions from 640x480 and above were supported. So I installed TotSC, and applied the widescreen mod, putting 800 as the X width, and 480 as the height. This time it worked, but when I copied all the data to my SD card, then tried it on the Pandora, nothing seemed to change, so I suppose there is something to change in the GemRB conf file too. I don't know if this is something doable, but maybe releasing a standard PND, and another one including a different conf file for wide screen would be fantastic!
Or maybe a way to put a config file into the appdata directory, that would override the one included into the PND, so everybody can fine tune their own settings?
I'd love to get your feedback on this possibility. Thank you!
EvilDragon said:Hm, just trying to get BG2 from GOG.com working... I also have that weird blue screen when getting into the game.
Moving all .bif files from data and data/Data into the main directory doesn't work (then the game doesn't even run anymore).
Any ideas here?
JurnD said:You can solve this by putting all the files from data/Data to data, this worked for me.
EvilDragon said:JurnD said:You can solve this by putting all the files from data/Data to data, this worked for me.
MOVE or COPY?
If it's not too much trouble, you could perhaps tell the program to search data/Data path as well? To avoid future confusion, i mean, if both you and ED get confused initially. I don't know you, but i think ED qualifies as a hardcore gamer?JurnD said:EvilDragon said:JurnD said:You can solve this by putting all the files from data/Data to data, this worked for me.
MOVE or COPY?
Just MOVE.
(i just moved the files from /data/Data/*.* to /data/ (and also from /data/Movies)
JurnD said:EvilDragon said:JurnD said:You can solve this by putting all the files from data/Data to data, this worked for me.
MOVE or COPY?
Just MOVE.
(i just moved the files from /data/Data/*.* to /data/ (and also from /data/Movies)
JurnD said:Yes, i did the widescreen mod, and holy crap, it seems to work pretty well.
Here's what i did (on Linux)
- installed bg2 from gog through wine.
- Downloaded this widescreen mod: http://www.gibberlings3.net/downloads/linux-widescreen-v3.03.tar.bz2
- extracted this to my bg2 directory, so there is an extra widescreen directory in there.
- Downloaded WeiDu for linux: http://www.weidu.org/users/thebigg/WeiDU-Linux-227.zip
- extracted the binaries from this to my /usr/bin
- went into bg2 directory and ran "tolower", answered y to both questions
- then i ran WeInstall widescreen inside the bg2 directory , answered the question, NOT!!! choosing GEMRB when it asks for the engine and it patched the files.
- copied the files from data/Data to data
- put bg2 directory on pandora
It now runs bg2 on 800x480 with windows looking normal on my Pandora. I clocked it at 850 Mhz (mine won't go higher) but bg2 is still a bit slow.
Also, i just uploaded a new pnd to openhandhelds because there was a small mistake in the startup script: bg1w still ran bg1.cfg instead of bg1w.cfg.
Pnd should be available later today.
Michoko said:JurnD said:Yes, i did the widescreen mod, and holy crap, it seems to work pretty well.
Here's what i did (on Linux)
- installed bg2 from gog through wine.
- Downloaded this widescreen mod: http://www.gibberlings3.net/downloads/linux-widescreen-v3.03.tar.bz2
- extracted this to my bg2 directory, so there is an extra widescreen directory in there.
- Downloaded WeiDu for linux: http://www.weidu.org/users/thebigg/WeiDU-Linux-227.zip
- extracted the binaries from this to my /usr/bin
- went into bg2 directory and ran "tolower", answered y to both questions
- then i ran WeInstall widescreen inside the bg2 directory , answered the question, NOT!!! choosing GEMRB when it asks for the engine and it patched the files.
- copied the files from data/Data to data
- put bg2 directory on pandora
It now runs bg2 on 800x480 with windows looking normal on my Pandora. I clocked it at 850 Mhz (mine won't go higher) but bg2 is still a bit slow.
Also, i just uploaded a new pnd to openhandhelds because there was a small mistake in the startup script: bg1w still ran bg1.cfg instead of bg1w.cfg.
Pnd should be available later today.
Fantastic! I quickly donwloaded version 0.6.3, and chose the bg1w, but the screen was still 4:3, so I suppose this is due to the mistake you talk about, so I'll wait (not so) patiently till the new version is on the app store Another issue though: even if I choose the regular BG1 option, when I'm at the main menu and try to load a saved game or start a new game, GemRB seems to load something from the SD card, then it freezes. If I put v0.6.2, it works again. I don't know if this is due to the faulty bg1 file?
Thanks again for such nice improvements!