GemRB 0.8.0 bg1 fails (GUI Script Engine missing error)


Here is the GemRB.log contents on my 1GHz unit:

[Core]: GemRB Core Initialization...
[Core]: Initializing Video Driver...
[Core]: Initializing Search Path...
[ResourceManager/WARNING]: Invalid path given: ./bg1/portraits (Portraits)
[ResourceManager/WARNING]: Invalid path given: ./bg1/Data/data (CD1/data)
[ResourceManager/WARNING]: Invalid path given: ./bg1/CD6/data (CD6/data)
[ResourceManager/WARNING]: Invalid path given: ./bg1/data/CD6/data (CD6/data)
[Core]: Initializing KEY Importer...
[KEYImporter]: Opening ./bg1/chitin.key...
[KEYImporter]: Checking file type...
[KEYImporter]: Reading Resources...
[KEYImporter]: BIF Files Count: 159 (Starting at 24 Bytes)
[KEYImporter]: RES Count: 16694 (Starting at 4780 Bytes)
[KEYImporter]: Resources Loaded...
[Core]: Initializing GUI Script Engine...
[ResourceManager/WARNING]: Invalid path given: /usr/share/fonts/TTF (CustomFonts)
[Core]: Reading Game Options...
[ResourceManager]: Found 'gemrb.ini' in 'GemRB Unhardcoded data'.
[Core]: Loading game type-specific GemRB setup './unhardcoded/bg1/gemrb.ini'
[Core]: Loading original game options from ./bg1/gem-baldur.ini
[ResourceManager]: Found 'defaults.ini' in 'shared GemRB Unhardcoded data'.
[Core]: Reading Encoding Table...
[ResourceManager]: Found 'default.ini' in 'shared GemRB Unhardcoded data'.
[Core]: Loading encoding definition for default: './unhardcoded/shared/default.ini'
[Core]: Creating Projectile Server...
[ResourceManager]: Found 'gemprjtl.ids' in 'GemRB Unhardcoded data'.
[ResourceManager/ERROR]: Couldn't find 'projectl.ids'.
[Core]: Checking for Dialogue Manager...
[ResourceManager/ERROR]: Couldn't find 'gender.2da'.
[Core]: Loading Dialog.tlk file...
[Core]: Loading Palettes...
[ResourceManager]: Searching for 'MPALETTE'...
[ResourceManager]: Found 'MPALETTE.bmp' in 'chitin.key'.
[ResourceManager]: Searching for 'MPALETTE'...
[ResourceManager]: Found 'MPALETTE.bmp' in 'chitin.key'.
[ResourceManager]: Searching for 'MPAL256'...
[ResourceManager]: Found 'MPAL256.bmp' in 'GemRB Unhardcoded data'.
[Core]: Palettes Loaded
[Core]: Initializing stock sounds...
[ResourceManager]: Found 'defsound.2da' in 'GemRB Unhardcoded data'.
[Core]: Broadcasting Event Manager...
[Core]: Initializing Window Manager...
[Core]: Loading Cursors...
[ResourceManager]: Found 'cursors.bam' in 'chitin.key'.
[ResourceManager]: Found 'fogowar.bam' in 'chitin.key'.
[Core]: Loading Fog-Of-War bitmaps...
[Core]: Loading Ground circle bitmaps...
[Core]: Loading Fonts...
[ResourceManager]: Found 'fonts.2da' in 'GemRB Unhardcoded data'.
[ResourceManager]: Searching for 'NORMAL'...
[ResourceManager]: Found 'NORMAL.bam' in 'chitin.key'.
[ResourceManager]: Searching for 'TOOLFONT'...
[ResourceManager]: Found 'TOOLFONT.bam' in 'chitin.key'.
[ResourceManager]: Searching for 'NUMBER'...
[ResourceManager]: Found 'NUMBER.bam' in 'chitin.key'.
[ResourceManager]: Searching for 'INITIALS'...
[ResourceManager]: Found 'INITIALS.bam' in 'chitin.key'.
[ResourceManager]: Searching for 'NUMBER2'...
[ResourceManager]: Found 'NUMBER2.bam' in 'chitin.key'.
[ResourceManager]: Searching for 'NUMBER3'...
[ResourceManager]: Found 'NUMBER3.bam' in 'chitin.key'.
[ResourceManager]: Searching for 'REALMS'...
[ResourceManager]: Found 'REALMS.bam' in 'chitin.key'.
[ResourceManager]: Searching for 'STONEBIG'...
[ResourceManager]: Found 'STONEBIG.bam' in 'chitin.key'.
[ResourceManager]: Searching for 'STONESML'...
[ResourceManager]: Found 'STONESML.bam' in 'chitin.key'.
[ResourceManager]: Searching for 'STATES'...
[ResourceManager]: Found 'STATES.bam' in 'chitin.key'.
[ResourceManager]: Searching for 'STATES2'...
[ResourceManager]: Found 'STATES2.bam' in 'chitin.key'.
[Core]: Fonts Loaded...
[ResourceManager]: Found 'tooltip.bam' in 'chitin.key'.
[Core]: Initializing Tooltips...
[Core]: Setting up the Console...
[ResourceManager]: Found 'carot.bam' in 'chitin.key'.
[Core]: Starting up the Sound Driver...
[OpenAL]: Initializing OpenAL driver:
AL Version:(null)
AL Renderer:(null)
AL Vendor:(null)
[OpenAL]: Allocated 30 streams.
[Core]: Allocating SaveGameIterator...
[Core]: Initializing Token Dictionary...
[Core]: Initializing Music Manager...
[Core]: Loading music list...
[ResourceManager]: Found 'music.2da' in 'GemRB Unhardcoded data'.
[Core]: Bringing up the Global Timer...
[Core]: Initializing effects...
[ResourceManager]: Found 'efftext.2da' in 'GemRB Override'.
[ResourceManager]: Found 'effects.ids' in 'GemRB Unhardcoded data'.
[Core]: Initializing Inventory Management...
[ResourceManager]: Found 'itemtype.2da' in 'GemRB Unhardcoded data'.
[ResourceManager/ERROR]: Couldn't find 'itemdata.2da'.
[ResourceManager]: Found 'slottype.2da' in 'GemRB Unhardcoded data'.
[Core]: Initializing string constants...
[ResourceManager]: Found 'strings.2da' in 'GemRB Unhardcoded data'.
[Core]: Initializing random treasure...
[ResourceManager]: Found 'randitem.2da' in 'GemRB Unhardcoded data'.
[ResourceManager]: Found 'rndtreas.2da' in 'chitin.key'.
[ResourceManager]: Found 'rndscrol.2da' in 'Override'.
[ResourceManager]: Found 'rndmagic.2da' in 'chitin.key'.
[ResourceManager]: Found 'rndequip.2da' in 'chitin.key'.
[Core]: Initializing ability tables...
[ResourceManager]: Found 'strmod.2da' in 'chitin.key'.
[ResourceManager]: Found 'strmodex.2da' in 'chitin.key'.
[ResourceManager]: Found 'intmod.2da' in 'chitin.key'.
[ResourceManager]: Found 'hpconbon.2da' in 'chitin.key'.
[ResourceManager]: Found 'lorebon.2da' in 'chitin.key'.
[ResourceManager]: Found 'dexmod.2da' in 'chitin.key'.
[ResourceManager]: Found 'chrmodst.2da' in 'chitin.key'.
[Core]: Reading reputation mod table...
[ResourceManager]: Found 'reputati.2da' in 'chitin.key'.
[ResourceManager/WARNING]: 'WMAPLAY.2da' not found...
[Core]: Reading game time table...
[ResourceManager]: Found 'gametime.2da' in 'GemRB Unhardcoded data'.
[Core]: Reading special spells table...
[ResourceManager]: Found 'splspec.2da' in 'GemRB Unhardcoded data'.
[ResourceManager/ERROR]: Couldn't find 'wildmag.2da'.
[Core/WARNING]: Failed to load special spells.
[Core]: Reading item tables...
[ResourceManager]: Found 'itemexcl.2da' in 'chitin.key'.
[ResourceManager/ERROR]: Couldn't find 'itemdial.2da'.
[ResourceManager]: Found 'tooltip.2da' in 'chitin.key'.
[ResourceManager]: Found 'dmgtypes.2da' in 'shared GemRB Unhardcoded data'.
[ResourceManager]: Found 'stats.ids' in 'shared GemRB Override'.
[Core]: Reading damage type table...
[Core]: Reading modal states table...
[ResourceManager]: Found 'modal.2da' in 'shared GemRB Unhardcoded data'.
[Core]: Reading game script tables...
[ResourceManager]: Found 'happy.2da' in 'chitin.key'.
[ResourceManager]: Found 'rmodrep.2da' in 'chitin.key'.
[ResourceManager]: Found 'rmodchr.2da' in 'chitin.key'.
[ResourceManager]: Found 'trigger.ids' in 'chitin.key'.
[ResourceManager]: Found 'action.ids' in 'chitin.key'.
[ResourceManager]: Found 'object.ids' in 'chitin.key'.
[ResourceManager]: Found 'gemact.ids' in 'GemRB Unhardcoded data'.
[ResourceManager]: Found 'gemtrig.ids' in 'GemRB Unhardcoded data'.
[ResourceManager]: Found 'script.2da' in 'GemRB Unhardcoded data'.
[GameScript/WARNING]: Couldn't assign function to trigger: 7 said
[GameScript/WARNING]: Couldn't assign function to trigger: 85 reset
[GameScript]: reallyforcespelldead(o:target,i:spell*spell) overrides existing action 181 reallyforcespell
[GameScript/WARNING]: Couldn't assign function to action: 20 layhands
[GameScript/WARNING]: Couldn't assign function to action: 37 followpath
[GameScript/WARNING]: Couldn't assign function to action: 77 nidspecial8
[GameScript/WARNING]: Couldn't assign function to action: 79 nidspecial10
[GameScript/WARNING]: Couldn't assign function to action: 80 nidspecial11
[GameScript/WARNING]: Couldn't assign function to action: 81 nidspecial12
[GameScript/WARNING]: Couldn't assign function to action: 94 groupattack
[GameScript/WARNING]: Couldn't assign function to action: 183 multiplayersync
[ResourceManager]: Found 'instant.ids' in 'chitin.key'.
[GameScript/WARNING]: instant action 1 (actionoverride(o:actor*,a:action*)) doesn't exist, ignoring
[ResourceManager/ERROR]: Couldn't find 'actsleep.ids'.
[ResourceManager/ERROR]: Couldn't find 'chase.ids'.
[ResourceManager]: Found 'svtriobj.ids' in 'chitin.key'.
[GameScript/WARNING]: saved trigger 85 (reset(o:eek:bject*)) doesn't exist, ignoring
[GameScript/WARNING]: saved trigger 7 (said(o:eek:bject*,i:dialog) doesn't exist, ignoring
[Core]: Initializing keymap tables...
[ResourceManager]: Found 'keymap.2da' in 'shared GemRB Unhardcoded data'.
[Unknown]: Adding key 7 with function GUICommon::ResolveKey
[Unknown]: Adding key 8 with function GUICommon::ResolveKey
[Unknown]: Adding key 9 with function GUICommon::ResolveKey
[Unknown]: Adding key 0 with function GUICommon::ResolveKey
[Unknown]: Adding key - with function GUICommon::ResolveKey
[Unknown]: Adding key = with function GUICommon::ResolveKey
[Core]: Core Initialization Complete!
[SDL 1.2 Driver]: Creating display
[SDL 1.2 Driver]: SDL_SetVideoMode...
[SDL 1.2 Driver]: Checking for HardWare Acceleration...
[SDL 1.2 Driver]: Creating Main Surface...
[SDL 1.2 Driver]: Creating Back Buffer...
[SDL 1.2 Driver]: Creating Extra Buffer...
[GUIScript]: Loading Script Start.
[ResourceManager]: Searching for 'BG4LOGO'...
[ResourceManager]: Found 'BG4LOGO.mve' in 'chitin.key'.
[ResourceManager]: Searching for 'TSRLOGO'...
[ResourceManager]: Found 'TSRLOGO.mve' in 'chitin.key'.
[ResourceManager]: Searching for 'BILOGO'...
[ResourceManager]: Found 'BILOGO.mve' in 'chitin.key'.
[ResourceManager]: Searching for 'INFELOGO'...
[ResourceManager]: Found 'INFELOGO.mve' in 'chitin.key'.
[ResourceManager]: Searching for 'INTRO'...
[ResourceManager]: Found 'INTRO.mve' in 'chitin.key'.
[ResourceManager]: Found 'START.chu' in 'chitin.key'.
[ResourceManager]: Searching for 'guierr2b'...
[ResourceManager]: Found 'guierr2b.mos' in 'chitin.key'.
[ResourceManager]: Found 'guistmsc.bam' in 'chitin.key'.
[ResourceManager]: Searching for 'start'...
[ResourceManager]: Found 'start.mos' in 'chitin.key'.
[ResourceManager]: Found 'gmpconnc.bam' in 'chitin.key'.
[MUSImporter]: Loading ./bg1/music/Theme.mus...
[ResourceManager]: Searching for 'THEME/THEMEA'...
[ResourceManager]: Found 'THEME/THEMEA.acm' in 'Music'.
[Unknown]: Playing: THEME/THEMEA
[OPENAL]: Music in INITIAL State. AutoStarting
[ResourceManager]: Searching for 'gam_09'...
[ResourceManager]: Found 'gam_09.wav' in 'chitin.key'.

I'll try my Rebirth unit today.. I'll download a fresh copy of the data from the GOG install.
 
Here is the GemRB.log contents on my 1GHz unit:

[Core]: GemRB Core Initialization...
[Core]: Initializing Video Driver...
[Core]: Initializing Search Path...
[ResourceManager/WARNING]: Invalid path given: ./bg1/portraits (Portraits)
[ResourceManager/WARNING]: Invalid path given: ./bg1/Data/data (CD1/data)
[ResourceManager/WARNING]: Invalid path given: ./bg1/CD6/data (CD6/data)
[ResourceManager/WARNING]: Invalid path given: ./bg1/data/CD6/data (CD6/data)
[Core]: Initializing KEY Importer...
[KEYImporter]: Opening ./bg1/chitin.key...
[KEYImporter]: Checking file type...
[KEYImporter]: Reading Resources...
[KEYImporter]: BIF Files Count: 159 (Starting at 24 Bytes)
[KEYImporter]: RES Count: 16694 (Starting at 4780 Bytes)
[KEYImporter]: Resources Loaded...
[Core]: Initializing GUI Script Engine...
[ResourceManager/WARNING]: Invalid path given: /usr/share/fonts/TTF (CustomFonts)
[Core]: Reading Game Options...
[ResourceManager]: Found 'gemrb.ini' in 'GemRB Unhardcoded data'.
[Core]: Loading game type-specific GemRB setup './unhardcoded/bg1/gemrb.ini'
[Core]: Loading original game options from ./bg1/gem-baldur.ini
[ResourceManager]: Found 'defaults.ini' in 'shared GemRB Unhardcoded data'.
[Core]: Reading Encoding Table...
[ResourceManager]: Found 'default.ini' in 'shared GemRB Unhardcoded data'.
[Core]: Loading encoding definition for default: './unhardcoded/shared/default.ini'
[Core]: Creating Projectile Server...
[ResourceManager]: Found 'gemprjtl.ids' in 'GemRB Unhardcoded data'.
[ResourceManager/ERROR]: Couldn't find 'projectl.ids'.
[Core]: Checking for Dialogue Manager...
[ResourceManager/ERROR]: Couldn't find 'gender.2da'.
[Core]: Loading Dialog.tlk file...
[Core]: Loading Palettes...
[ResourceManager]: Searching for 'MPALETTE'...
[ResourceManager]: Found 'MPALETTE.bmp' in 'chitin.key'.
[ResourceManager]: Searching for 'MPALETTE'...
[ResourceManager]: Found 'MPALETTE.bmp' in 'chitin.key'.
[ResourceManager]: Searching for 'MPAL256'...
[ResourceManager]: Found 'MPAL256.bmp' in 'GemRB Unhardcoded data'.
[Core]: Palettes Loaded
[Core]: Initializing stock sounds...
[ResourceManager]: Found 'defsound.2da' in 'GemRB Unhardcoded data'.
[Core]: Broadcasting Event Manager...
[Core]: Initializing Window Manager...
[Core]: Loading Cursors...
[ResourceManager]: Found 'cursors.bam' in 'chitin.key'.
[ResourceManager]: Found 'fogowar.bam' in 'chitin.key'.
[Core]: Loading Fog-Of-War bitmaps...
[Core]: Loading Ground circle bitmaps...
[Core]: Loading Fonts...
[ResourceManager]: Found 'fonts.2da' in 'GemRB Unhardcoded data'.
[ResourceManager]: Searching for 'NORMAL'...
[ResourceManager]: Found 'NORMAL.bam' in 'chitin.key'.
[ResourceManager]: Searching for 'TOOLFONT'...
[ResourceManager]: Found 'TOOLFONT.bam' in 'chitin.key'.
[ResourceManager]: Searching for 'NUMBER'...
[ResourceManager]: Found 'NUMBER.bam' in 'chitin.key'.
[ResourceManager]: Searching for 'INITIALS'...
[ResourceManager]: Found 'INITIALS.bam' in 'chitin.key'.
[ResourceManager]: Searching for 'NUMBER2'...
[ResourceManager]: Found 'NUMBER2.bam' in 'chitin.key'.
[ResourceManager]: Searching for 'NUMBER3'...
[ResourceManager]: Found 'NUMBER3.bam' in 'chitin.key'.
[ResourceManager]: Searching for 'REALMS'...
[ResourceManager]: Found 'REALMS.bam' in 'chitin.key'.
[ResourceManager]: Searching for 'STONEBIG'...
[ResourceManager]: Found 'STONEBIG.bam' in 'chitin.key'.
[ResourceManager]: Searching for 'STONESML'...
[ResourceManager]: Found 'STONESML.bam' in 'chitin.key'.
[ResourceManager]: Searching for 'STATES'...
[ResourceManager]: Found 'STATES.bam' in 'chitin.key'.
[ResourceManager]: Searching for 'STATES2'...
[ResourceManager]: Found 'STATES2.bam' in 'chitin.key'.
[Core]: Fonts Loaded...
[ResourceManager]: Found 'tooltip.bam' in 'chitin.key'.
[Core]: Initializing Tooltips...
[Core]: Setting up the Console...
[ResourceManager]: Found 'carot.bam' in 'chitin.key'.
[Core]: Starting up the Sound Driver...
[OpenAL]: Initializing OpenAL driver:
AL Version:(null)
AL Renderer:(null)
AL Vendor:(null)
[OpenAL]: Allocated 30 streams.
[Core]: Allocating SaveGameIterator...
[Core]: Initializing Token Dictionary...
[Core]: Initializing Music Manager...
[Core]: Loading music list...
[ResourceManager]: Found 'music.2da' in 'GemRB Unhardcoded data'.
[Core]: Bringing up the Global Timer...
[Core]: Initializing effects...
[ResourceManager]: Found 'efftext.2da' in 'GemRB Override'.
[ResourceManager]: Found 'effects.ids' in 'GemRB Unhardcoded data'.
[Core]: Initializing Inventory Management...
[ResourceManager]: Found 'itemtype.2da' in 'GemRB Unhardcoded data'.
[ResourceManager/ERROR]: Couldn't find 'itemdata.2da'.
[ResourceManager]: Found 'slottype.2da' in 'GemRB Unhardcoded data'.
[Core]: Initializing string constants...
[ResourceManager]: Found 'strings.2da' in 'GemRB Unhardcoded data'.
[Core]: Initializing random treasure...
[ResourceManager]: Found 'randitem.2da' in 'GemRB Unhardcoded data'.
[ResourceManager]: Found 'rndtreas.2da' in 'chitin.key'.
[ResourceManager]: Found 'rndscrol.2da' in 'Override'.
[ResourceManager]: Found 'rndmagic.2da' in 'chitin.key'.
[ResourceManager]: Found 'rndequip.2da' in 'chitin.key'.
[Core]: Initializing ability tables...
[ResourceManager]: Found 'strmod.2da' in 'chitin.key'.
[ResourceManager]: Found 'strmodex.2da' in 'chitin.key'.
[ResourceManager]: Found 'intmod.2da' in 'chitin.key'.
[ResourceManager]: Found 'hpconbon.2da' in 'chitin.key'.
[ResourceManager]: Found 'lorebon.2da' in 'chitin.key'.
[ResourceManager]: Found 'dexmod.2da' in 'chitin.key'.
[ResourceManager]: Found 'chrmodst.2da' in 'chitin.key'.
[Core]: Reading reputation mod table...
[ResourceManager]: Found 'reputati.2da' in 'chitin.key'.
[ResourceManager/WARNING]: 'WMAPLAY.2da' not found...
[Core]: Reading game time table...
[ResourceManager]: Found 'gametime.2da' in 'GemRB Unhardcoded data'.
[Core]: Reading special spells table...
[ResourceManager]: Found 'splspec.2da' in 'GemRB Unhardcoded data'.
[ResourceManager/ERROR]: Couldn't find 'wildmag.2da'.
[Core/WARNING]: Failed to load special spells.
[Core]: Reading item tables...
[ResourceManager]: Found 'itemexcl.2da' in 'chitin.key'.
[ResourceManager/ERROR]: Couldn't find 'itemdial.2da'.
[ResourceManager]: Found 'tooltip.2da' in 'chitin.key'.
[ResourceManager]: Found 'dmgtypes.2da' in 'shared GemRB Unhardcoded data'.
[ResourceManager]: Found 'stats.ids' in 'shared GemRB Override'.
[Core]: Reading damage type table...
[Core]: Reading modal states table...
[ResourceManager]: Found 'modal.2da' in 'shared GemRB Unhardcoded data'.
[Core]: Reading game script tables...
[ResourceManager]: Found 'happy.2da' in 'chitin.key'.
[ResourceManager]: Found 'rmodrep.2da' in 'chitin.key'.
[ResourceManager]: Found 'rmodchr.2da' in 'chitin.key'.
[ResourceManager]: Found 'trigger.ids' in 'chitin.key'.
[ResourceManager]: Found 'action.ids' in 'chitin.key'.
[ResourceManager]: Found 'object.ids' in 'chitin.key'.
[ResourceManager]: Found 'gemact.ids' in 'GemRB Unhardcoded data'.
[ResourceManager]: Found 'gemtrig.ids' in 'GemRB Unhardcoded data'.
[ResourceManager]: Found 'script.2da' in 'GemRB Unhardcoded data'.
[GameScript/WARNING]: Couldn't assign function to trigger: 7 said
[GameScript/WARNING]: Couldn't assign function to trigger: 85 reset
[GameScript]: reallyforcespelldead(o:target,i:spell*spell) overrides existing action 181 reallyforcespell
[GameScript/WARNING]: Couldn't assign function to action: 20 layhands
[GameScript/WARNING]: Couldn't assign function to action: 37 followpath
[GameScript/WARNING]: Couldn't assign function to action: 77 nidspecial8
[GameScript/WARNING]: Couldn't assign function to action: 79 nidspecial10
[GameScript/WARNING]: Couldn't assign function to action: 80 nidspecial11
[GameScript/WARNING]: Couldn't assign function to action: 81 nidspecial12
[GameScript/WARNING]: Couldn't assign function to action: 94 groupattack
[GameScript/WARNING]: Couldn't assign function to action: 183 multiplayersync
[ResourceManager]: Found 'instant.ids' in 'chitin.key'.
[GameScript/WARNING]: instant action 1 (actionoverride(o:actor*,a:action*)) doesn't exist, ignoring
[ResourceManager/ERROR]: Couldn't find 'actsleep.ids'.
[ResourceManager/ERROR]: Couldn't find 'chase.ids'.
[ResourceManager]: Found 'svtriobj.ids' in 'chitin.key'.
[GameScript/WARNING]: saved trigger 85 (reset(o:eek:bject*)) doesn't exist, ignoring
[GameScript/WARNING]: saved trigger 7 (said(o:eek:bject*,i:dialog) doesn't exist, ignoring
[Core]: Initializing keymap tables...
[ResourceManager]: Found 'keymap.2da' in 'shared GemRB Unhardcoded data'.
[Unknown]: Adding key 7 with function GUICommon::ResolveKey
[Unknown]: Adding key 8 with function GUICommon::ResolveKey
[Unknown]: Adding key 9 with function GUICommon::ResolveKey
[Unknown]: Adding key 0 with function GUICommon::ResolveKey
[Unknown]: Adding key - with function GUICommon::ResolveKey
[Unknown]: Adding key = with function GUICommon::ResolveKey
[Core]: Core Initialization Complete!
[SDL 1.2 Driver]: Creating display
[SDL 1.2 Driver]: SDL_SetVideoMode...
[SDL 1.2 Driver]: Checking for HardWare Acceleration...
[SDL 1.2 Driver]: Creating Main Surface...
[SDL 1.2 Driver]: Creating Back Buffer...
[SDL 1.2 Driver]: Creating Extra Buffer...
[GUIScript]: Loading Script Start.
[ResourceManager]: Searching for 'BG4LOGO'...
[ResourceManager]: Found 'BG4LOGO.mve' in 'chitin.key'.
[ResourceManager]: Searching for 'TSRLOGO'...
[ResourceManager]: Found 'TSRLOGO.mve' in 'chitin.key'.
[ResourceManager]: Searching for 'BILOGO'...
[ResourceManager]: Found 'BILOGO.mve' in 'chitin.key'.
[ResourceManager]: Searching for 'INFELOGO'...
[ResourceManager]: Found 'INFELOGO.mve' in 'chitin.key'.
[ResourceManager]: Searching for 'INTRO'...
[ResourceManager]: Found 'INTRO.mve' in 'chitin.key'.
[ResourceManager]: Found 'START.chu' in 'chitin.key'.
[ResourceManager]: Searching for 'guierr2b'...
[ResourceManager]: Found 'guierr2b.mos' in 'chitin.key'.
[ResourceManager]: Found 'guistmsc.bam' in 'chitin.key'.
[ResourceManager]: Searching for 'start'...
[ResourceManager]: Found 'start.mos' in 'chitin.key'.
[ResourceManager]: Found 'gmpconnc.bam' in 'chitin.key'.
[MUSImporter]: Loading ./bg1/music/Theme.mus...
[ResourceManager]: Searching for 'THEME/THEMEA'...
[ResourceManager]: Found 'THEME/THEMEA.acm' in 'Music'.
[Unknown]: Playing: THEME/THEMEA
[OPENAL]: Music in INITIAL State. AutoStarting
[ResourceManager]: Searching for 'gam_09'...
[ResourceManager]: Found 'gam_09.wav' in 'chitin.key'.
I'll try my Rebirth unit today.. I'll download a fresh copy of the data from the GOG install.
So, I'm not expert, but since someone mentioned Python, and as far as I can tell Gemrb is the only app I use on my pandora that uses .py files (might be mistaken), I looked into how python is installed in usr/bin/.


I ASSUME a .py points to the python executable? If so, is it correct that Python is a link that points to python2 which links to the executable, python2.7?


Shouldn't the executable be the plainly named "python" since that's what progs look for? Or can two links get there?


Just grasping at straws, I'm not a Linux expert.
 
I had a busy weekend so didn't get around to actually trying a fresh install BG1 had issues getting the new GOG installer working in linux with wine, instead I spent the time setting up Windows in a virtual machine since I don't typically use windows at all. I have BG1 downloaded now.. I just need to try it on one of my other Pandora when I get the time.

Here is the linkage of my pythons executables.

Code:
trashyOP-1Ghz:/usr/bin$ ls -l python*
lrwxrwxrwx 1 root root    7 Dec 19 20:52 python -> python2
lrwxrwxrwx 1 root root   14 Dec 19 20:52 python-config -> python2-config
lrwxrwxrwx 1 root root    9 Dec 19 20:52 python2 -> python2.7
lrwxrwxrwx 1 root root   16 Dec 19 20:52 python2-config -> python2.7-config
-rwxr-xr-x 1 root root 3552 Dec 17 20:08 python2.7
-rwxr-xr-x 1 root root 1618 Dec 17 20:08 python2.7-config
 
Last edited by a moderator:
It works fine for me.

Downloaded my gog version, installed it on my PC and ran it once on my PC so that all files are created.

Launched Gemrb8 on the pandora, chose BG1 so that bg1 directory and files are created.

Copied whole the content of my 'baldur's gate' directory (PC) into the appdata/gemrb/bg1.

Launched it and tadaaa..
 
Last edited by a moderator:
It works fine for me.


Downloaded my gog version, installed it on my PC and ran it once on my PC so that all files are created.


Launched Gemrb8 on the pandora, chose BG1 so that bg1 directory and files are created.


Copied whole the content of my 'baldur's gate' directory (PC) into the appdata/gemrb/bg1.


Launched it and tadaaa..
I didn't run it on my PC first, just copied over the extracted gog installer.


Do you have to run on PC once? What files are generated?
 
Maybe config files.


I remember i had problems with other games only because they had to be launched once before copying them on the pandora.
 
I tried this. No dice. Ran the GOG install on my PC once. Copied the guts to my BG1 folder (I'd also run GemRB once to generate the .cfg's and the BG1 folder.

Ran GemRB. Nothing.

So frustrating :(
 
Something must be wrong, I tried on my CC and my 1Ghz with no issues both with the latest FW.

- You should try with another SD with nothing else on it.

- Maybe you have two pnds of gemrb making a conflict ?

- your paths are good ? all the content of GOG baldur's gate in 'bg1' directory (lower case) exactly like post 6. I only moved the content to the SD and didn't modify anything else.

- tried to reflash the pandora ?
 
Last edited by a moderator:
Something must be wrong, I tried on my CC and my 1Ghz with no issues both with the latest FW.

- You should try with another SD with nothing else on it.

- Maybe you have two pnds of gemrb making a conflict ?

- your paths are good ? all the content of GOG baldur's gate in 'bg1' directory (lower case) exactly like post 6. I only moved the content to the SD and didn't modify anything else.

- tried to reflash the pandora ?
I had this issue before, prior to a full reflash of Zaxxon. I have NO other issues with ANY other programs.

Pathing is correct. I run GemRB once and then take the entirety of the BG folder from my PC install and paste it into the bg1 folder that's created. I don't touch the bg1.cfg (although I HAVE previously tried EVERY possible tweak).

I've shuffled SD cards. I've put only one in. It FINDS the Chitin.key file and it finds the correct number of game data files.

It just all falls apart when GUI Scripts comes into play. Are people running GemRB on their computer, or just running BG once? Because it doesn't sound like anyone has to go that far to get it to work. 

Man, I've even run the program, gone to the mounted PND, copied all of the files and folders over to a folder on my SD, and done absolute links.

I'm pretty much given up on this, but I REALLY appreciate the help of everyone on the thread to try and solve. If anyone knows how to get a bit more from GemRB in terms of logging, if I could just see where it's looking or what it's looking for, maybe this could be fixed. I'm tired of tweaking blindly, at this point.
 
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It just all falls apart when GUI Scripts comes into play. Are people running GemRB on their computer, or just running BG once?
I don't believe I ran it on the PC before transfering..

Also to note I can't seem to get Icewind Dale working at all no matter what I try.. similar GOG download and such. so hmm..
 
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Did anyone get to the bottom of this? I have the same problem trying to run Planescape. Fresh flash on my classic. Both Gemrb0.8 and .-git fail on GUIscripts. I've tried copying the scripts to different positions in path to no avail.

How do I view inside a .pnd?
 
How do I view inside a .pnd?
Depends on the pnd and the OS you are using. If you are using MS Windows PNDTools is a nice option, on Linux "unssquashfs" usually does the trick (except if he pnd is an iso).

But I have a feeling that this won't help to solve the problem
 
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Is there any chance someone who was involved with the port (or more savvy to how it might have been ported) could take a closer look at this issue we're all having. I strongly doubt it has to do with changes on GOG's end, given I've changed every path and file location imaginable a million times and it simply cannot find the GUI Scripts files when it looks for them.

This is the only thing I can't, no matter how much I try, get to work. I just bought two 64gb SD cards and I'd DIE to load them with every Bioware RPG imaginable.
 
Is there any chance someone who was involved with the port (or more savvy to how it might have been ported) could take a closer look at this issue we're all having. I strongly doubt it has to do with changes on GOG's end, given I've changed every path and file location imaginable a million times and it simply cannot find the GUI Scripts files when it looks for them.

This is the only thing I can't, no matter how much I try, get to work. I just bought two 64gb SD cards and I'd DIE to load them with every Bioware RPG imaginable.
I can't replicate the issue, BG1 and Planescape work fine for me even with recent versions of the data from GOG. That said, I've had little luck with Icewind Dale 1 or 2.

Not saying it shouldn't be looked at by the PND author.. just damn strange.
 
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Hello,

i found a solution after trying various things ... as i have very little knowledge in linux it was more trial and error than anything else...

I used SuperZaxxon 1.60 installed with sd_installer, gemrb didn't work.

Now i searched the Firmware archives and got the 1.55 ... installed with sd_installer, copied the same gog-version of bg1, and it worked.

Now i only have to check if the problem lies in the sd cards. Now with 1.55 its installed alltogether with bg1 on a 8gb card.

The non-working version is installed on a 64gb for pnds, and a 64 gb for system. Maybe there may be the problem too.

Greetings

Baumharz
 
Sorry missed this thread and despite reading ED's posts missed the PM for a month or two! So it works on 1.55, but not on 1.60? I've not updated Super-Zaxxon for ages, I should update and see why it fails...
 
Sorry missed this thread and despite reading ED's posts missed the PM for a month or two! So it works on 1.55, but not on 1.60? I've not updated Super-Zaxxon for ages, I should update and see why it fails...
Well I'm on 1.60 and BG1 works fine.. However I think the missing link is that people who upgraded their OS periodically seem to work fine, those who did a complete reflash or fresh install on SD card seem to have the issue... So there may be some breakage done by the OS update, but not sure what.
 
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It loads the python 2.6 library. Without the clean install I guess this is still around.

A workaround... Run this in terminal:

sudo ln -s /usr/lib/libpython2.7.so.1.0 /usr/lib/libpython2.6.so.1.0
 
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