Thanks for the update Tikka, your changes fixed the difficulty with getting past the party selection screens. By the way, I noticed one spelling error - it's "recruit" not "recrute." I do find the button layout to be a little unintuitive - I'm always trying to use the B button when the game needs the Y button, for example when selecting characters. I played through the easier dungeon - I found that the tactic I had to use was to have 3 characters fight, then for the next fight swap in 3 others with full health while the others stayed dormant, then swap the ones who'd been resting back in for the next fight, etcetera. I had used up all my money just selecting characters, so I slowly equipped them with items as the game went on. That got me through without anyone dying - I had 1 merchant just so I could buy stuff, never used him to fight, 4 fighters and 4 magic users. Do more items become available if you level your merchant up? Also, the fact that the merchant is just a big dollar sign is kind of funny - is that just a placeholder until you design a sprite for that class? I'll try the harder dungeon soon and give some feedback. So far it feels very playable, I didn't find any glitches, but I did find myself itching for more options during combat besides just watching them slide back and forth hitting each other - and the fact that my characters are always facing the wrong way is mentally disconcerting. I also backtracked to see if there were any random encounters but didn't have any - are all the encounters preset? I feel like I should play the harder dungeon before commenting further as I noticed there are some other character classes available now, so maybe there's more going on than I've seen so far. I'll write more after playing again. Thanks for the neat game!