Hi.
I was wondering... GBA runs on an ARM processor, at about 16 MHz. GP32 runs at 133 MHz, on the same processor architecture. I'm not familiar with ARM assembly language and I don't know if there are a lot of differences between their different processors (still focused on the asm). And I don't know a lot about emulation implementation... (some of you will say i know nothing I won't blame them
But, at his point, and given these datas, why is it so hard to emulate a slow ARM on a 8 times faster ARM? I know there is the sound, the graphics part and stuff, but at least, a fast working core shouldn't be that hard?
Where am i wrong?
wammy
I was wondering... GBA runs on an ARM processor, at about 16 MHz. GP32 runs at 133 MHz, on the same processor architecture. I'm not familiar with ARM assembly language and I don't know if there are a lot of differences between their different processors (still focused on the asm). And I don't know a lot about emulation implementation... (some of you will say i know nothing I won't blame them
But, at his point, and given these datas, why is it so hard to emulate a slow ARM on a 8 times faster ARM? I know there is the sound, the graphics part and stuff, but at least, a fast working core shouldn't be that hard?
Where am i wrong?
wammy