Gamepark Named Newgp32 Xgp ?


Blah posted on Jul 20 2005 at 06:36 AM said:
DaveC posted on Jul 19 2005 at 11:34 PM said:
x68000 posted on Jul 19 2005 at 07:58 PM said:
gamepark do like to do things in the exact opposite way to the way we usually want things to be, so i'm not getting to excited about the 'other' one just yet in case they announce some wacky specced non emu friendly handheld.

This is more of what I wanted an emu friendly hanheld that is perfect for SNES.


GP32II.jpg


You mean a GP32? :p
Its not better enough to be worth buying...

A system with a perfect SNES layout, perfect screen res for MD, SNES, Neo Geo, faster CPU, more memory, SD cards isn't worth buying?

So what is? one with a 16:9 screen that makes everything stretched or small? That is worth buying? I don't get it. Makes no sense.
 
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DaveC posted on Jul 20 2005 at 06:43 AM said:
So what is? one with a 16:9 screen that makes everything stretched or small? That is worth buying? I don't get it. Makes no sense.


I totaly agree you DaveC :) We don't really need a PSP clone, the PSP do it's own job well... but we do really need a GP32 style handled, with more horsepower & designed for emulation idea ! your photoshop design is well made & suits me too (except maybe that select button which sounds too close to the D pad)
hummm & I would be dreaming of the normal pad + maybe an analog stick like the NGPC one just under :p
& if I understand well according to Craig we'll be pleased by the future 'real' successor of the GP32 ;) I can't wait to get official words about it :)
 
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If they're gonna change anything about the stick, they need to replace it with a D-pad, not an analog stick.
 
I don't have a problem with the GP32 stick, but I'd rather have a D-pad similar to either the playstation's D-pad or Nintendo's D-pad. Either one is okay by me... but if they're gonna keep the stick, they need to find a way to keep the case more... closed so dust can't get in. I swear, I've taken my GP32 apart like 5 times to clean the dust out from behind the plastic screen cover thing, and that's the only place I can see where dust would get in.
 
4 way psx pads are not ideal for 2d, as they dont have a cross axis on them, just 4 independant buttons. The ideal d pad would be somthing along the the lines of the saturn pads. Also, the d pad on the sega nomad was also excellent. Both great for 2d games.
 
x68000 posted on Jul 21 2005 at 09:43 AM said:
4 way psx pads are not ideal for 2d, as they dont have a cross axis on them, just 4 independant buttons. The ideal d pad would be somthing along the the lines of the saturn pads. Also, the d pad on the sega nomad was also excellent. Both great for 2d games.
Yeah, the D-Pad on the Sega Nomad is just amazing (I own one... it's super-comfotable and looks really classy). Beats the pants off of anything on any Nintendo or Sony product, especially those stupid 4-buttons direction things that Sony uses...

GPx2 should go the Nomad route for the D-pad, seriously.
 
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Esn posted on Jul 21 2005 at 10:28 AM said:
x68000 posted on Jul 21 2005 at 09:43 AM said:
4 way psx pads are not ideal for 2d, as they dont have a cross axis on them, just 4 independant buttons. The ideal d pad would be somthing along the the lines of the saturn pads. Also, the d pad on the sega nomad was also excellent. Both great for 2d games.
Yeah, the D-Pad on the Sega Nomad is just amazing (I own one... it's super-comfotable and looks really classy). Beats the pants off of anything on any Nintendo or Sony product, especially those stupid 4-buttons direction things that Sony uses...

GPx2 should go the Nomad route for the D-pad, seriously.


Yeah I don't like the new d-pads that nintendo is using now days. They are too "clicky" now and just don't seem right. their old pads on the original GBA and SNES were better.
 
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just whipped my old super famicom out and have to say that the whole pad, although simple still works brilliantly, dpad especially.

I then got my japanese mk1 saturn out and have to say that pad is a class above! For me, i'd be delighted if a dpad of similar quality could be integrated into the new system. The only problem i see with a decent dpad would be the size limitations.
 
x68000 posted on Jul 21 2005 at 05:43 AM said:
4 way psx pads are not ideal for 2d, as they dont have a cross axis on them, just 4 independant buttons. The ideal d pad would be somthing along the the lines of the saturn pads. Also, the d pad on the sega nomad was also excellent. Both great for 2d games.


Have you actually seen inside a PSX controller? they're not 4 independent buttons, they're connected. They just had to make them unique becuase supposedly nintendo has a patent or copyright on the cross shape(that's what I read somewhere, even if that's not the case, it doesn't matter). The "4 buttons" are connected, but part of the d-pad is covered by the shell of the controller.
 
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Magus 86 posted on Jul 25 2005 at 12:39 AM said:
x68000 posted on Jul 21 2005 at 05:43 AM said:
4 way psx pads are not ideal for 2d, as they dont have a cross axis on them, just 4 independant buttons. The ideal d pad would be somthing along the the lines of the saturn pads. Also, the d pad on the sega nomad was also excellent. Both great for 2d games.


Have you actually seen inside a PSX controller? they're not 4 independent buttons, they're connected. They just had to make them unique becuase supposedly nintendo has a patent or copyright on the cross shape(that's what I read somewhere, even if that's not the case, it doesn't matter). The "4 buttons" are connected, but part of the d-pad is covered by the shell of the controller.

whether or not they are connected internally doesnt change the fact that externally, there is 4 independent buttons, which are cosmetically nice, but are totally awkward for 2d gaming.

A crossed d-pad or similar, makes it so much easier to find the diagonals.

To prove the point further, sony in japan recently commissioned sega to remanufacture 200,000 units of the original saturn joypad for use on the ps2 as the japanese public criticised the current ps2 pads accuracy.
img10031288858.jpeg
 
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x68000 posted on Jul 25 2005 at 12:54 AM said:
Magus 86 posted on Jul 25 2005 at 12:39 AM said:
x68000 posted on Jul 21 2005 at 05:43 AM said:
4 way psx pads are not ideal for 2d, as they dont have a cross axis on them, just 4 independant buttons. The ideal d pad would be somthing along the the lines of the saturn pads. Also, the d pad on the sega nomad was also excellent. Both great for 2d games.


Have you actually seen inside a PSX controller? they're not 4 independent buttons, they're connected. They just had to make them unique becuase supposedly nintendo has a patent or copyright on the cross shape(that's what I read somewhere, even if that's not the case, it doesn't matter). The "4 buttons" are connected, but part of the d-pad is covered by the shell of the controller.

whether or not they are connected internally doesnt change the fact that externally, there is 4 independent buttons, which are cosmetically nice, but are totally awkward for 2d gaming.

A crossed d-pad or similar, makes it so much easier to find the diagonals.

To prove the point further, sony in japan recently commissioned sega to remanufacture 200,000 units of the original saturn joypad for use on the ps2 as the japanese public criticised the current ps2 pads accuracy.
img10031288858.jpeg



yeah! exactly what i've been saying..
4 way pads are complete crap for 2d, and even 3d. those saturn/nomad style dpads are also a LOT more comfortable.

hehe, that saturn pad is the ORIGINAL 'street fighter controller' ;)
 
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the nomad had the right idea with 6 buttons on the controller, but that could prove very hard to implement on a small handheld console. The nomad was barely portable itself.

And two systems which used 6 button pads before the saturn for SF2 style games were the pc engine duo RX and the megadrive later came packed with a 6 button pad.
 
junker posted on Jul 24 2005 at 09:18 PM said:
x68000 posted on Jul 25 2005 at 12:54 AM said:
Magus 86 posted on Jul 25 2005 at 12:39 AM said:
x68000 posted on Jul 21 2005 at 05:43 AM said:
4 way psx pads are not ideal for 2d, as they dont have a cross axis on them, just 4 independant buttons. The ideal d pad would be somthing along the the lines of the saturn pads. Also, the d pad on the sega nomad was also excellent. Both great for 2d games.


Have you actually seen inside a PSX controller? they're not 4 independent buttons, they're connected. They just had to make them unique becuase supposedly nintendo has a patent or copyright on the cross shape(that's what I read somewhere, even if that's not the case, it doesn't matter). The "4 buttons" are connected, but part of the d-pad is covered by the shell of the controller.

whether or not they are connected internally doesnt change the fact that externally, there is 4 independent buttons, which are cosmetically nice, but are totally awkward for 2d gaming.

A crossed d-pad or similar, makes it so much easier to find the diagonals.

To prove the point further, sony in japan recently commissioned sega to remanufacture 200,000 units of the original saturn joypad for use on the ps2 as the japanese public criticised the current ps2 pads accuracy.
img10031288858.jpeg



yeah! exactly what i've been saying..
4 way pads are complete crap for 2d, and even 3d. those saturn/nomad style dpads are also a LOT more comfortable.

hehe, that saturn pad is the ORIGINAL 'street fighter controller' ;)



How is it "easier" to "find" the diagonals on a cross shaped d-pad, when essentially that's what the PSX d-pad is anyway? It's exactly the same, except it's missing the middle, which you don't even press anyway. You still do the exact same thing to hit a diagonal... you hit 2 different "arms" of the cross at once... the only difference is that now it looks like 4 separate buttons. But everything about the way it functions is exactly the same.

And how the hell is a PSX d-pad 4 directional when it goes up, down, left, right, up-left, up-right, right-down, and left-down? That sounds like EIGHT directions to me
 
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it only has 4 independent buttons, not directions!

the main advantage with a pad such as the saturns is that your thumb can rest in the centre of the dpad and does the hard work without having to use the tip of your thumb everytime you change direction. It's more comfortable and less hard work especially on shooting games.

It looks like its the general concensus on here and with the hardcore japanese gamers too.

I suppose it depends upon how much you crave your 2d games and if you consider yourself to be a hardcore gamer or a casual one, as the hardcore amongst us usually demand a bit more from our pads.
 
yes, definitely more comfortable without wearing your thumbs out much! you'll especially see how much easier and better it is to use a saturn style dpad when you play shootemup or fighting games.

and when i mentioned the street fighter controller, i was talking about this(looks very similar to a saturn pad):
187913.jpg
 
x68000 posted on Jul 25 2005 at 11:05 AM said:
it only has 4 independent buttons, not directions!

the main advantage with a pad such as the saturns is that your thumb can rest in the centre of the dpad and does the hard work without having to use the tip of your thumb everytime you change direction. It's more comfortable and less hard work especially on shooting games.

It looks like its the general concensus on here and with the hardcore japanese gamers too.

I suppose it depends upon how much you crave your 2d games and if you consider yourself to be a hardcore gamer or a casual one, as the hardcore amongst us usually demand a bit more from our pads.


Um... I never use the tip of my thumb anyway, and I play more 2D games than anything. and what exactly does 2D or 3D have to do with the type of D-pad I prefer? They're all basically the same thing anyway. I've probably put about 300 hours into Tecmo Super Bowl alone if not more... the same goes for the Double Dragon series and Super Mario 3. I've put at least 200 hours into Contra and Life Force each, plus about 100 in Jackal and 1943. I don't play any 2D fighters though because most of them are crappy ripoffs/rehashes of the same shit over and over again. In fact, the only 2 fighting games I really like at all are Tobal 2 and Ehrgeiz. Mortal Kombat is okay at best, but I've never liked Street Fighter. I wouldn't really consider myself either casual or "hardcore"... more like in between. I love my games, and I play them alot. I spent probably half of my childhood doing nothing but playing videogames, but I'm not obsessed... not with gaming in general, anyway. I'm obsessed with a few really good games. The only controllers that ever give me any trouble are the ones that have a joystick for directions and the ones that are like the Saturn(not specifically the saturn or any sega system though, they actually made theirs right)'s where there's a circle surrounding the cross part(Gravis Gamepad Pro is a perfect example. I hate that thing's crappy excuse for a D-pad). They always tend to force diagonals on me when that's not what I'm trying to press, and it's a pain in the ass.


The PSX's d-pad is not made up of independent buttons. they LOOK separated and independent, but they're really not, and how are they not directions? That's what the so-called "independent buttons" are used for... they ARE directions. And unless you have the smallest thumb in the world, you can rest your thumb in the middle of a PSX d-pad just like you can with any other D-pad. You don't have to use the tip of your thumb. I never use the tip of my thumb to hit ANY button.
 
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it doesn't really force you to hit diagonals, and almost everyone agrees it's a hell of a lot more comfortable to use these encircled dpads for most 2d games, especially for fighters, adventure games, and shootemups.
i think it only makes sense to use a ps style dpad for when it comes to rpgs and such where you don't want to hit diagonals(although doing that really wouldn't interfere with gameplay most of the time).

aanyway man, after playing a bunch of shmups and action/adv games on my xbox, then playing them on my psp, i really felt the difference. it was less comfortable and not as smooth on the psp's dpad, a LOT less.
 
junker posted on Jul 26 2005 at 09:10 AM said:
it doesn't really force you to hit diagonals, and almost everyone agrees it's a hell of a lot more comfortable to use these encircled dpads for most 2d games, especially for fighters, adventure games, and shootemups.
i think it only makes sense to use a ps style dpad for when it comes to rpgs and such where you don't want to hit diagonals(although doing that really wouldn't interfere with gameplay most of the time).

aanyway man, after playing a bunch of shmups and action/adv games on my xbox, then playing them on my psp, i really felt the difference. it was less comfortable and not as smooth on the psp's dpad, a LOT less.

that does seem to the general opinion on this, and obviously the reason why there are are so many 3rd party pads available for the ps2. You never saw this happen to any sega system!
 
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