JyCet
Member
Hi,
I use the gfx part of gamepark lib for all display (sprites, background etc ...)
but I search how to create a temporary array, where I can put one BG and some sprites, for display a BG with fixed sprites and not BG and after sprite on LCD.
example i want to use this function but in a temporary array not dierctly in frame buffer
GpBitBlt(NULL,&gpDraw[nflip],0,226,16,13,(unsigned char*)spr_COW,0,0,16,13);
Any idea are welcome
I use the gfx part of gamepark lib for all display (sprites, background etc ...)
but I search how to create a temporary array, where I can put one BG and some sprites, for display a BG with fixed sprites and not BG and after sprite on LCD.
example i want to use this function but in a temporary array not dierctly in frame buffer
GpBitBlt(NULL,&gpDraw[nflip],0,226,16,13,(unsigned char*)spr_COW,0,0,16,13);
Any idea are welcome