Amnykon
Member
I’ve been thinking of leading a few discussions on game theory. Here is the first one:
During an interview with Donald X, the creator of Dominion, he said "An example of an overall [game design] philosophy would be, it has to be fun to lose."(https://dominionstrategy.com/2012/12/20/interview-with-donald-x-vaccarino-part-i-boardgame-design/)
What do you think it mean for a game to be fun to lose?
During an interview with Donald X, the creator of Dominion, he said "An example of an overall [game design] philosophy would be, it has to be fun to lose."(https://dominionstrategy.com/2012/12/20/interview-with-donald-x-vaccarino-part-i-boardgame-design/)
What do you think it mean for a game to be fun to lose?