skeezix
Internal Development
Hey'all..
I know some of you are curious as to whats been going on for the last few months, so I thoguht I'd let you know a little. (Okay, most of my life is eaten up by work to pay the bills, but what can you do
I've been building a little game engine for the purpose of making 2 or 3 games I've been wanting to assemble; however, its a general purpose engine where most of it is defined in script and config files -- it was explicitly made with the idea of allowing people to make their own levels or games with it.
I've built it so it runs on (you guessed it) GP32, Palm OS (including Zodiac), Windows, Mac and Unix/Linux. I intend on making a shareware release for Palm OS and Zodiac, but as usual, I'm intending on making it freeware for GP32. (ie: You'd likely use Windows one to work on config files, and then copy them to GP32 to run play them once they solidify.. editting them on desktop is far faster than fusking with the link cable every time you change something )
The engine is designed mostly around game slike Gauntlet, Time Bandits (form the Atari ST, Amiga, Coco, etc), and other sprite-on-tilemaps type games. It could do something like Bomberman or Breakout likely as well really since its reasonably general.
Its not easy to build little games with it mind you.. you can't be a total newb, and heres no fancy Windows game-builder interface.. you edit ASCII files and put filenames and scripts in them, and then you see what happens.. so you have to use you brain creatively to come up with how you wish to accomplish something and wat you want, and you have to draw your own artwork.. (ie: I suck at drawing
But if theres a few motivated people .. someone to draw pics, someone to make configs, etc.. could be fun.
The engine now is architecturally complete more or less, but it lacks a lot of necessary things, but thats why I need peopel hacking aay at it.. to give me ideas to flesh in.
For example, it has the concepts of watching for a set of criteria to come true, and it has the coincept of actoins to take when they are met. (ie: When playe reaches hi piint, with this item, do these things). However, the list of actoins the engine can take is low, and the number of things it can be told to wtach for is low..
So if you're intereste din making little games, let me know; you woudl be resonsible for making your own games, and for asking me if oyu cna have this or that trigger or action or feature or optoin, and I could build them into the engine as tinme permits.
So it is good at making what I call "Action puzzles" or simple-RPGs, etc.
Since I have no artistic talent whatsoever, this screenshot looks like shit.. but it runs on all those platforms, and its script driven, and would look better if it had nice artwork.
My time is limited, but I wanted to see if there was any interest in this sort of engine. ie: IS there 0 people who want to make little games, or a handufll, or several dozen? Is scripting up your own little adventures a fun thing to do, or no one cares?
jeff
Ugliest screenshot ever follows:
http://www.codejedi.com/zot/screenshots/zotwin1.gif
(but notice the real time alpha blending .. I'm proud of it, even if its old news
I know some of you are curious as to whats been going on for the last few months, so I thoguht I'd let you know a little. (Okay, most of my life is eaten up by work to pay the bills, but what can you do
I've been building a little game engine for the purpose of making 2 or 3 games I've been wanting to assemble; however, its a general purpose engine where most of it is defined in script and config files -- it was explicitly made with the idea of allowing people to make their own levels or games with it.
I've built it so it runs on (you guessed it) GP32, Palm OS (including Zodiac), Windows, Mac and Unix/Linux. I intend on making a shareware release for Palm OS and Zodiac, but as usual, I'm intending on making it freeware for GP32. (ie: You'd likely use Windows one to work on config files, and then copy them to GP32 to run play them once they solidify.. editting them on desktop is far faster than fusking with the link cable every time you change something )
The engine is designed mostly around game slike Gauntlet, Time Bandits (form the Atari ST, Amiga, Coco, etc), and other sprite-on-tilemaps type games. It could do something like Bomberman or Breakout likely as well really since its reasonably general.
Its not easy to build little games with it mind you.. you can't be a total newb, and heres no fancy Windows game-builder interface.. you edit ASCII files and put filenames and scripts in them, and then you see what happens.. so you have to use you brain creatively to come up with how you wish to accomplish something and wat you want, and you have to draw your own artwork.. (ie: I suck at drawing
But if theres a few motivated people .. someone to draw pics, someone to make configs, etc.. could be fun.
The engine now is architecturally complete more or less, but it lacks a lot of necessary things, but thats why I need peopel hacking aay at it.. to give me ideas to flesh in.
For example, it has the concepts of watching for a set of criteria to come true, and it has the coincept of actoins to take when they are met. (ie: When playe reaches hi piint, with this item, do these things). However, the list of actoins the engine can take is low, and the number of things it can be told to wtach for is low..
So if you're intereste din making little games, let me know; you woudl be resonsible for making your own games, and for asking me if oyu cna have this or that trigger or action or feature or optoin, and I could build them into the engine as tinme permits.
So it is good at making what I call "Action puzzles" or simple-RPGs, etc.
Since I have no artistic talent whatsoever, this screenshot looks like shit.. but it runs on all those platforms, and its script driven, and would look better if it had nice artwork.
My time is limited, but I wanted to see if there was any interest in this sort of engine. ie: IS there 0 people who want to make little games, or a handufll, or several dozen? Is scripting up your own little adventures a fun thing to do, or no one cares?
jeff
Ugliest screenshot ever follows:
http://www.codejedi.com/zot/screenshots/zotwin1.gif
(but notice the real time alpha blending .. I'm proud of it, even if its old news