OKay, to be a little more serious..
Which of you would jump on the option to do things like this:
sprite baba # name of sprite for later use
name baba # display name of sprite if we ever display it
order 1 # spr. order is 1..3 (start at 1, 3 is drawn last)
speed 3
# AI details
ai mob_wander # the AI to use
ainear mob_robotron # the AI to use when player is "near"
near 3 # 7 tiles away is "near"
# dimensions; artwork dimensions and sprite body dimensions!
image_width 16
image_height 16
width 16
height 16
#
# while standing still
anim_statedef still # if engine needs a missing state, first state used
anim_steps 5 # 7 artworks in pcx file
anim_offset_x 25 # artwork is 25px offset from last step
anim_image pointyplus # use this image for animating this state
#
sprite end
(Thats a simple sprite definition)
A game needs someone to make artwork, and someone (could be same person) to make the configs that are very much like the above.. where you write config details for every object in the game, every square on the maps, etc.. lots of work.
If you have a game idea, and you are motivated enough to actually go through with something.. post here and let me know
If theres a few people interested, I'll get the GP32 veroisn working enough to zip up and set up a mailing list and all that goodness
jeff