Frontend For Mamegp2x


You ROCK!! Thanks, zaq121 ... I never knew about this 'issue' :) (Was too busy playing 1942 @200 mhz)
 
I will release a minor bugfix version very soon (MAME GP2X 2.6) with next news:

- Updated M68000 ASM Cyclone 0.00861 core by Notaz.
- Some corrections in the sample support (from MAME GP32 2.2). Thx, Slaanesh.
- Fixed the bug related to GP2X clock frequency not changed when using the FEMAMEGP2X alternative frontend. Thx, Zaq121.
 
zaq121 posted on Sep 6 2006 at 04:09 AM said:
=#ifdef GP2X
= /* Zaq121 07/05/2006 Alternative frontend support -> */
= else
= {
+ extern int gp2x_freq; /* 9/5/06 Zaq, clock speed was never getting set */
= int show_options(char *game);
= int set_last_game_selected(char *game);
= if(set_last_game_selected(playgame) == -1) break; /* game not available */
= if(!show_options(playgame)) break; /* return back to external menu */
+ SetGP2XClock(gp2x_freq); /* 9/5/06 Zaq, clock speed was never getting set */
= }
= /* <- end mod */
=#endif

Glad I didn't spend more than an hour or so trying to get it working myself as the solution looks a little beyond my geekability.

Huge thanks for the quick response, I'll second TelcoLou, you guys rock, it's this sort of thing that makes me love my GP2X.
 
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Mr Loon posted on Sep 6 2006 at 05:19 PM said:
Glad I didn't spend more than an hour or so trying to get it working myself as the solution looks a little beyond my geekability.

Huge thanks for the quick response, I'll second TelcoLou, you guys rock, it's this sort of thing that makes me love my GP2X.

You know you don't need to re-compile it yourself, dont you?? :blink:
 
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