I just started my own project with the objective to "ReMiX" games (Couldn't find a better name for it), this means that I m trying to port, remake and improve existing closed-source games and applications.
The first list of applications:
In development:
- TeamSpeak (RMX)
Will be able to connect to "TeamCom" (/"TeamSpeak Classic") and TeamSpeak 2 servers.
Planned:
- Re-Volt (RMX)
Remake of the title "Re-Volt" which was made by Acclaim
- Mashed (RMX)
Remake of the game "Mashed: Drive to survive"
- PhotoFiltre (RMX)
Remake of the free software "PhotoFiltre v6"
- Halo Multiplayer (RMX)
Remake of the "Halo 2" multiplayer mode with maps and models mixed from all existing "Halo" titles
- TundraDraw (RMX)
Remake of "TundraDraw", an ansi and ascii editor
- ZModeler v1.07 (RMX)
Remake of the model editing software "ZModeler"
- Counter-Strike 1.6 (RMX)
Remake of the half-life mod "Counter-Strike"
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I still need a team for most things tho. The teamspeak client works fine in console mode and handles most packets, Speex is already working so only CELP, GSM and an GUI are missing.
I have a counter-strike 1.6 and a revolt map loader ready.
I always kept portability in mind when writing those codes.
Some of them are still in VB6 which I use for prototyping, but I m in the process of learning and porting them to C++ right now (TeamSpeak is written in C++ already).
All remixes are not only for Pandora, but also for other systems which the original software did not support. While developing these remixes, I try to create an engine which is working on most of the current hardware.
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Don't quote this post, some things might change in the near future..