QuasaR
Member
Hi there!
Just found a bug in fGB (the f-day preview version from the GBAX-compo) in the game Metal Gear Solid: When I enter the first available elevator, the emus throws a error at me and hangs itself up. Anybody there who got the same or have I just a bad dump? Would be nice to debug it before Rlyehs "ports" the bug to the GP2X.
Just found a bug in fGB (the f-day preview version from the GBAX-compo) in the game Metal Gear Solid: When I enter the first available elevator, the emus throws a error at me and hangs itself up. Anybody there who got the same or have I just a bad dump? Would be nice to debug it before Rlyehs "ports" the bug to the GP2X.