JDUK
Member
Hi all hopefully this summer im gonna have time to start coding for my GP. Ive have experience with C++ & Java and going on to a Computer Science Degree next year so I thought id get something going in my spare time.
Ive had a few ideas, mostly a bit gimmicky based on the capabilities of the system but I thought it would be nice to have something only the GP can do rather than just emulating other systems.
1st off I was planning on utilising the hand held aspect of the unit. Having the ability for the player character to change the orientation of the gaming experience. So hitting L or R trigger would change the angle of the display by 90 degrees in the direction you pressed. Also changing the up, down left right of the Joystick and making sure your using face buttons that are ergonomic to the orientation of the console (So when your playing with the joystick bottom left, start becomes fire, etc). This way you could open up and explore normally unreachable secret areas. What do you think ? about technically and/or ergonomic feasibility?
2nd up is Internet Interactivity. Up on unlocking a secret or after defeating a "boss" the character is given a "vault key" or "treasure map" that contains a code that you would enter on the games web page. This would take you to an online puzzle or game or system of questions that if successfully completed would then allow you to download a random weapon, power suit upgrade, vehicle, companion, ability, etc. that you would load on to your SMC in the game directory allowing you to "load up" you bonus's in game. Items would have variables that are influenced by information the player entered at the start of the game so Jason's:XG-TrippleThreat-Particle Cannon would be different to Dans: XG-TrippleThreat-Particle Cannon, etc.
Hopefully generating a kind of Pokemon collect-'em-up online community where you could trade saved add ons and such. with high scores being output in an encoded form to txt file so you could up load them and have online hig score tables making you careful of who you trade with so oyu don't give them a weapon to beat your score with? Opinions please ?
This is all based on me having a shed load of spare time, and ive got some learning to do as far as implementing some of this stuff and GP32 specific coding goes.
Thank you for the feadback.
Ive had a few ideas, mostly a bit gimmicky based on the capabilities of the system but I thought it would be nice to have something only the GP can do rather than just emulating other systems.
1st off I was planning on utilising the hand held aspect of the unit. Having the ability for the player character to change the orientation of the gaming experience. So hitting L or R trigger would change the angle of the display by 90 degrees in the direction you pressed. Also changing the up, down left right of the Joystick and making sure your using face buttons that are ergonomic to the orientation of the console (So when your playing with the joystick bottom left, start becomes fire, etc). This way you could open up and explore normally unreachable secret areas. What do you think ? about technically and/or ergonomic feasibility?
2nd up is Internet Interactivity. Up on unlocking a secret or after defeating a "boss" the character is given a "vault key" or "treasure map" that contains a code that you would enter on the games web page. This would take you to an online puzzle or game or system of questions that if successfully completed would then allow you to download a random weapon, power suit upgrade, vehicle, companion, ability, etc. that you would load on to your SMC in the game directory allowing you to "load up" you bonus's in game. Items would have variables that are influenced by information the player entered at the start of the game so Jason's:XG-TrippleThreat-Particle Cannon would be different to Dans: XG-TrippleThreat-Particle Cannon, etc.
Hopefully generating a kind of Pokemon collect-'em-up online community where you could trade saved add ons and such. with high scores being output in an encoded form to txt file so you could up load them and have online hig score tables making you careful of who you trade with so oyu don't give them a weapon to beat your score with? Opinions please ?
This is all based on me having a shed load of spare time, and ive got some learning to do as far as implementing some of this stuff and GP32 specific coding goes.
Thank you for the feadback.