i've been porting fba to the pandora recently and while doing so, some problems/questions
1)
i'm been using parts of notaz gpsp port to get direct access to the omap hardware scaling capabilities.
i wanted to add "real" fullscreen with all thos ugly stretch issues, but that does not work for me - though i set up the outgoing layer to be 800x480.
it "only" does aspect correct scaling (which is cool for me, but tastes are different!) - is this a limitation of the scaler or just my failure to setup it correctly?
2)
the cyclone core crashes on games that are marked as working in the capex frontend - so i guess it worked on the gp2x (never owned one); this also crashes on the caanoo;
i've debugged it to be the line 52 in the cyclone.s - i know it's very little information, very likely too little, but i'll just throw it out
what i've tried to do is to create a new cyclone assembler file and see if the fixes incorporated by notaz would help.
but well, i just dont know what config's i need to enable/disable in the config.h. any hints?
3) i've added keymapping capabilities and wanted to be as universal as possible
so i wanted to use "XStringToKeysym" to convert the key string to the key code.
but that specific function is not defined in the place where it's meant to be. is there an alternative/built-in way to convert key-strings (any format, dont care) to keycodes
thx in advance
1)
i'm been using parts of notaz gpsp port to get direct access to the omap hardware scaling capabilities.
i wanted to add "real" fullscreen with all thos ugly stretch issues, but that does not work for me - though i set up the outgoing layer to be 800x480.
it "only" does aspect correct scaling (which is cool for me, but tastes are different!) - is this a limitation of the scaler or just my failure to setup it correctly?
2)
the cyclone core crashes on games that are marked as working in the capex frontend - so i guess it worked on the gp2x (never owned one); this also crashes on the caanoo;
i've debugged it to be the line 52 in the cyclone.s - i know it's very little information, very likely too little, but i'll just throw it out
Code:
ldrh r8,[r4],#2 ;@ Fetch first opcode
what i've tried to do is to create a new cyclone assembler file and see if the fixes incorporated by notaz would help.
but well, i just dont know what config's i need to enable/disable in the config.h. any hints?
3) i've added keymapping capabilities and wanted to be as universal as possible
so i wanted to use "XStringToKeysym" to convert the key string to the key code.
but that specific function is not defined in the place where it's meant to be. is there an alternative/built-in way to convert key-strings (any format, dont care) to keycodes
thx in advance