MWeston
Internal Development
Hello. The datasheet for the processor seems a bit vague in describing what it can do. I see lots of details on the video hardware accelerator, but I am interested in what the 2D features are. This is what little I have read, but I would love to hear from the experts!
- 2 hardware video overlays (might be useful for sega/nintendo emulators with sprites and background layers?)
- Direct 2D interface (so what sort of goodies does that offer?)
Maybe I just have an old version of the datasheet? It's only 322KB. Is there a more complete datasheet or reference manual available? I did try to do a little searching first in case I was repeating someone else's topic, but I didn't find much so hopefully this is new and interesting. So what features in the 2D core are programs (such as emulators) using?
EDIT - Okay, I found a 3.9MB databook in the GP2X wiki (very useful site!). Still curious as to what people are using in their code...
- 2 hardware video overlays (might be useful for sega/nintendo emulators with sprites and background layers?)
- Direct 2D interface (so what sort of goodies does that offer?)
Maybe I just have an old version of the datasheet? It's only 322KB. Is there a more complete datasheet or reference manual available? I did try to do a little searching first in case I was repeating someone else's topic, but I didn't find much so hopefully this is new and interesting. So what features in the 2D core are programs (such as emulators) using?
EDIT - Okay, I found a 3.9MB databook in the GP2X wiki (very useful site!). Still curious as to what people are using in their code...