http://www.nongnu.org/enigma/screenshots.html
I am in the process of porting this game. It is my first port to the GP2X, and my first experience with SDL, but I wanted to make a little mini announcement to avoid duplication of effort.
Progress:
Game won't run in 640x480x32bpp.
Added 320x240x16bpp mode to the source.
Game launches, displays menu, doesn't all fit but the two most important buttons are usable. Mouse cursor taunts me. Ctrl+C from console produces SDL_QUIT event which triggers the exit sound, so I know sound works.
Spent a few hours modifying the source to take JOYBUTTON events instead of MOUSEBUTTON, and adding a per-frame handler to keep the mouse pointer moving while the joystick is used.
Cursor moves, main menu widgets hover-highlight. Options menu displays, but is too large for the screen. Clicking 'Start Game' results in a Floating Point Exception . Spent about an hour tracking that down, got as far as the widget drawing methods before sleep overtook me.
More updates tonight!
I am in the process of porting this game. It is my first port to the GP2X, and my first experience with SDL, but I wanted to make a little mini announcement to avoid duplication of effort.
Progress:
Game won't run in 640x480x32bpp.
Added 320x240x16bpp mode to the source.
Game launches, displays menu, doesn't all fit but the two most important buttons are usable. Mouse cursor taunts me. Ctrl+C from console produces SDL_QUIT event which triggers the exit sound, so I know sound works.
Spent a few hours modifying the source to take JOYBUTTON events instead of MOUSEBUTTON, and adding a per-frame handler to keep the mouse pointer moving while the joystick is used.
Cursor moves, main menu widgets hover-highlight. Options menu displays, but is too large for the screen. Clicking 'Start Game' results in a Floating Point Exception . Spent about an hour tracking that down, got as far as the widget drawing methods before sleep overtook me.
More updates tonight!