if you hardcore nethack players were missing the 'D' command, here it is, i created a new menu entry with it , and would like feedback on the game (if everything is working correctly)
way to use:
grab it here :
http://www.quickfilepost.com/download.do?g...da61e64dd21777e
extract the .tar.bz2 somewhere, it contains the SOURCE code and the 'nethack.gpe' inside it (you'll have to modify the makefile if you wanna rebuild, i set it to my paths and compiler and stuff...)
just get this nethack.gpe and drop it in your nethack folder (overwrite the older executable)
we still need some more missing commands, but the most vital one that was missing is already there....
--- people thought i was pointless but try to escape a horde of monsters when you're polymorphed into a gridbug and overtaxed (and having no way to drop it all at once.... YASD!) --- in resume: use "D" (Drop Types, and more than one at a time)
please comment any bugs/instabilities to me, as we don't wanna bother the real coder gods let's keep it down to us, source code fiddlers
thanks!
way to use:
grab it here :
http://www.quickfilepost.com/download.do?g...da61e64dd21777e
extract the .tar.bz2 somewhere, it contains the SOURCE code and the 'nethack.gpe' inside it (you'll have to modify the makefile if you wanna rebuild, i set it to my paths and compiler and stuff...)
just get this nethack.gpe and drop it in your nethack folder (overwrite the older executable)
we still need some more missing commands, but the most vital one that was missing is already there....
--- people thought i was pointless but try to escape a horde of monsters when you're polymorphed into a gridbug and overtaxed (and having no way to drop it all at once.... YASD!) --- in resume: use "D" (Drop Types, and more than one at a time)
please comment any bugs/instabilities to me, as we don't wanna bother the real coder gods let's keep it down to us, source code fiddlers
thanks!