I'll plug a USB-VGA adapter into a projector and use the P for presentations (though there are wi-fi projectors - might also be nice).
I look forward to those epic office moments.
CyruzDraxs said:
A
The USB device, however; only has the end result screen buffer to display, which is just ONE texture of whatever resolution size you select.
B
The transfer volume of that, in a lossless pass, would be width * height * bit depth * refresh rate, which will relatively easily exceed 480Mbits/s, however; USB video converters like that use video compression techniques that would bring a 1080p signal bandwidth to as low as 7000kbps for low-motion (most computer usage) and about 30,000kbps for high-motion (like gaming).
C
You may have already noticed the downside to these USB-to-video devices--yes; it uses on-the-fly encoding, which likely wouldn't work too well on a lower performance processor, like the OMAP3530.
A: Of course, very well aware of that. That still doesn't mean that the amount of data going over the bus even at 60Hz is any small amount, as you suggested in B.
B: Refer to C. After compression and other techniques to pipe that data through the USB bus, you don't know if you'll have a reasonable amount of CPU power left to run whatever you're doing. Thus, games (specifically OpenGL ES games will be impossible) will have a hard time an video will of course need to be decoded on that same processor. Perhaps you could offload some work to the c64+.
Plus, the only X Server that has been suggested we will have at launch is kdrive, which as far as I know, will only support the SGX due to how the options are compiled into the binary. I really hope we get a fully functional / configurable X server as well as kdrive for the default UI.
If you have a good computer USB-to-video converters work great--but on something like the Pandora it's rather impractical unless you just want the UMPC features that would leave the DSP free to do encoding.