jmetal88
Erm.... Woohoo!
So, I was wondering, is anyone looking into fixing the screen tearing issues in DrPocketSNES?
I had thought about trying to fix it myself, but after taking a look at the source, I think it's beyond my current ability as a programmer. I found where it calls the Wiz's built in framebuffer rotation, and figured out how to undo that, but it looks like the emulator writes to the framebuffer in quite a few different locations, and I think they'd either all need to be rotated, or they'd all need to be redirected to some sort of intermediate buffer which is then software rotated before being written to the framebuffer.
I feel like I have the right ideas, but I don't know enough to actually be able to implement them. So, is anyone working on this? If not, is there anyone with experience and free time who would be willing to give it a shot?
I had thought about trying to fix it myself, but after taking a look at the source, I think it's beyond my current ability as a programmer. I found where it calls the Wiz's built in framebuffer rotation, and figured out how to undo that, but it looks like the emulator writes to the framebuffer in quite a few different locations, and I think they'd either all need to be rotated, or they'd all need to be redirected to some sort of intermediate buffer which is then software rotated before being written to the framebuffer.
I feel like I have the right ideas, but I don't know enough to actually be able to implement them. So, is anyone working on this? If not, is there anyone with experience and free time who would be willing to give it a shot?