b1llygo4t
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- Joined
- Dec 29, 2009
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http://doom64ex.wordpress.com/faq/
Someone ported DOOM64 to pc and added new features like jumping, mouse look and widescreen resolutions =] This is the unofficial sequel to doom 2 (2.5?). One of you fine developers should port this to the pandy. the port uses doom2 gpl source code and the DOOM64 specific code has been re-written from scratch (doom64 source was never released) and is open source. users need to supply their own DOOM64 rom.
Taken from http://en.wikipedia.org/wiki/Doom_64
Key differences from the computer games in the series include:
Someone ported DOOM64 to pc and added new features like jumping, mouse look and widescreen resolutions =] This is the unofficial sequel to doom 2 (2.5?). One of you fine developers should port this to the pandy. the port uses doom2 gpl source code and the DOOM64 specific code has been re-written from scratch (doom64 source was never released) and is open source. users need to supply their own DOOM64 rom.
Taken from http://en.wikipedia.org/wiki/Doom_64
Key differences from the computer games in the series include:
- 32 exclusive new levels.
- New, larger sprites for all enemies, items, weapons and projectiles which were texture-filtered when close to the player to prevent pixelation.
- Darker, more foreboding color schemes used to increase a sense of fear in the player.
- No Commandos, Arch-Viles, Spider Masterminds or Revenants (removed due to the expense of low capacity Nintendo 64 cartridges).
- Enemies that appear out of thin air after triggering a tripwire or switch.
- All new textures, scrolling skies, artificial room-over-room architecture, and custom scripting.
- Tripwire booby traps, from darts to homing fireballs.
- The player's viewpoint is from chest level, rather than eye-level, making all objects and characters appear larger in relation to the player.
- Eerie synth ambient music tracks (instead of MIDI rock music)
- More ambivalent usage of Satanic imagery (pentagrams, inverted crosses, depictions of sacrifice) than the computer version of Doom with differing usages of horror schemes.
- More advanced atmospheric colored lighting and effects, such as parallaxing skies, fog, and lightning.
- Re-designed weapons that act more devastating than previous installments of the game series (realistic jostling movements when firing the weapons are also present, including being knocked back a few inches from a fired rocket).