All good here, as I never once thought that at all.I don't know why anyone thinks XBox is lesser than Pandora (except in RAM).
I doubt it. RAM will likely be a big issue. Perhaps with a lot of effort and some serious downscaling in textures and graphical effects.
We'll see. If it does it will be an excellent way to showcase the capabilities of the Pandora.
DOOM 3 PC Minimum System Requirements
P4 1.5Ghz CPU (or equivalent).
384MB of RAM.
64MB graphics card (see below for chip details).
2GB of free hard drive space.
Lowest supported GPU is a Geforce 4 MX
Welp, the main problem seems to be CPU speed, as I've heard the Pandora can only overclock to about 1GHZ (without voiding warranty.)
I don't know why anyone thinks XBox is lesser than Pandora (except in RAM).
I feel like custom textures would be so "labor intensive"
Would be amazing
Who said anything about XBox? I was talking about the patch that had it running on an old Voodoo card with just 12MB of VRAM. A lot of discussions on the internet from people using that patch to get it to run on things as low as a P2@400.I don't know why anyone thinks XBox is lesser than Pandora (except in RAM).
Oh, I didn't know it had an XBOX version. That certainly raises the chances of it working on the Pandora.If it can run (as is pointed out above) on an XBox with 64MiB of RAM, why would the Pandora's 256MiB be a problem? I'd have thought id will make the XBox textures available too.
I'm pretty sure he's just referring to the fact that Doom 3 was published for the XBox as well. With its 733MHz mobile Celeron/PIII, GeForce 3 based GPU and 64MB shared DDR RAM it is far away from even meeting the minimum requirements of the PC version.Who said anything about XBox? I was talking about the patch that had it running on an old Voodoo card with just 12MB of VRAM. A lot of discussions on the internet from people using that patch to get it to run on things as low as a P2@400.
No, nothing to do with XBox, it is a fan made patch combined with extreme reductions in settings that actually allowed you to play it with a really old Voodoo 2 card. Reading that thread (and search the internet, find other threads) you'd find people who used that patch to get it to run on slower and slower systems. The limit of "reasonable" seems to be a P2@400Mhz with 256MB of RAM.I'm pretty sure he's just referring to the fact that Doom 3 was published for the XBox as well.
Note that by "source code", it's only the engine, not the assets necessary to play the game with. That's still cool though, since people will be able to start hacking on it and add some cool features to it.