Not to rain on Zektor's parade, but the whole reason I bought a GP2X from (a dealer across the Atlantic) instead of the guys at www.GP32z.com in the US is because I was able to custom order from him and know that the GP2X Mk2 I am getting is highly overclockable.
Why? Because emulation is important to me. As excited as I am over custom content for the GP2X, it will never eclipse the number of games emulators have to offer (mind you, there's the quality versus quantity aspect).
It's hard to disagree. There 1000s of very quality games from all those old consoles and home computers. However more modern content would be nice but the PSP is for that.
As I like my GP2x it's not perfect emulation machine. More like a general purpose handheld with some nifty videoplayback capabilties.
Here comes my point - would be there a market for an ultimate arcade/emulation machine specialized just for that task?
(from every standpoint including controls)
I guess not or going hardwired route would really angry such companies like Nintendo?
When I was trying to understand the sources of Squidge's snes one thing became very apparent to me. The code is spending lots of time in branches, not actual number crunching. Branches aren't exactly efficient on a normal CPU, even on the Arm what have conditional executing. But such logic can fly on the PLD chips.
Today a dedicated ASIC could be produced easily what would have hardwired all those old consoles in a silicon. That would be really great as such chip could run at fraction of energy consumption of CPU and would give a perfect mirror of any older console. But effort of getting all documentation and schematics, then dealing with policies of companies what have rights to those... not realistic.
So it was a rant.
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