hi,
i have a few questions about the devkitadv. i used to program a few games with tpascal for dos years ago. then later, i translated some games using delphi with the delphiX component to compile for windows.
now i want to develop for the gp32, but the devkitadv is like a timetravel back into dos-ages. making makefiles per hand, using command-line, and so on.
i cant believe, theres no full-gui environment for gp32 development. isnt there plugin or component for the c++builder, so that i can write my code, press "compile" and the fxe is build?
i tried to configure eclipse, but i seem to be too stupid to understand, maybe it is not possible the way i want to have it...
hm, im a lil bit frustrated, maybe someone can help, or give a link to a tutorial for dummies
i have a few questions about the devkitadv. i used to program a few games with tpascal for dos years ago. then later, i translated some games using delphi with the delphiX component to compile for windows.
now i want to develop for the gp32, but the devkitadv is like a timetravel back into dos-ages. making makefiles per hand, using command-line, and so on.
i cant believe, theres no full-gui environment for gp32 development. isnt there plugin or component for the c++builder, so that i can write my code, press "compile" and the fxe is build?
i tried to configure eclipse, but i seem to be too stupid to understand, maybe it is not possible the way i want to have it...
hm, im a lil bit frustrated, maybe someone can help, or give a link to a tutorial for dummies