sebt3
homebrew player (P. & C.)
I know, you love to play with shaders.
Then grab darkplaces binary from here. Get your data, and place this shader file in a newly created glsl directory.
for plain quake that's id1/glsl/default.glsl.
Is there someone that want to give this some more fps ?
EDIT: here are my current patch over lastest darkplaces svn.
Then grab darkplaces binary from here. Get your data, and place this shader file in a newly created glsl directory.
for plain quake that's id1/glsl/default.glsl.
Is there someone that want to give this some more fps ?
EDIT: here are my current patch over lastest darkplaces svn.
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