burzum said:This might be a REALLY stupid ask, but would it be possible to port daggerfall to pandora? Its a pretty incredible game. I remember the world being so huge!
thanks
Cal
486DX2/66 MHZ, DOS 6.0, 8MB RAM, 50MB HD Space, 256-color VGA graphics card, Mouse, Soundcard (Sound Blaster, Sound Blaster 16, AWE 32, Pro Audio Spectrum, Ensoniq Soundscape, Gravis Ultrasound).
It's running fine on my 2.4Ghz mac, but I found it a bit hard to fight with a touchpad.rabidpoobear said:Ran this in Dosbox on a 2.4ghz P4 back in the day, got about 10 FPS. I didn't try to optimize it though.
I doubt it'll run.
mali said:4000-5000cycles @850MHz with dynarec
That 2000 number I had in mind was old info(no overclocking/dynarec)
Pickle said:Main issue is with the C dynarec in dosbox is that it is not a full dynarec, it only recompiles certain operations, whereas if you had a full dynarec you would be recompiling more operations. At least thats how ive come to understand it.
Gp2x : 800-1000 cycles with dynarec
Pandora: 4000-5000 cycles with dynarec
So the hardware is definitely providing a good amount performance over the Gp2X.
The MIPS backend may be more efficient in recompiling x86 code than ARM is. Although I dont claim to know all the details, someone like exophase/M-HT can probably give some insight into why the difference in performance is there.
How many cycles are typical on the PSP?
Exophase said:M-HT did several other updates to the ARM recompiler work he did. He also said he's interested in working on it on Pandora once it's out, but that was months ago. You can find out more here:
http://forum.openhandhelds.org/viewtopic.php?f=24&t=931