Cps3 Emulation


DarkScale

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The PC version of FinalBurn Alpha can handle CPS3 emulation very well and I love playing Street Fighter 3 on it :).

I wax just wondering if the GP2X version can do it as well. It does CPS2 amazingly so I wouldn't be suprised.

Does anyone know?
 
The CPS3 System from Capcom has a 32 bit RISC Hitachi SH2 CPU running at 25 Mhz. The same CPU works in a Sega Saturn. It's very potent and I think it's to much for the GP2x, even when you wrote a dynarec for it.

Regards,
Stephan
 
Not sure about the cpu side of emulation (goddamn, we're able to emulate the playstations MIPS cpu!) but to my understanding memory is an obstacle in this case. Isn't one of the main features of cps3 that there is pretty much no limits as to how big the sprites are? I think the gp2x just wouldn't have enough RAM to get all that data crammed into!
 
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