GP32 Compiling Modded Osnes 0.3


washo

Washo 4 evr
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Hi all
I modded Osnes 0.3 to add/remove some speed option:
now there is 133,144,156,166,180,200,220,240,256 available (based on Mr Mirko value) but because I dont know how to use ADS I cant compile the new version...
If someone knows how to make it that would be great...

thanks

see you :lol:
 
i ordered the trial version of ads
but i doubt i am going to be able to compile it
i can't even get the software working on my computer
lousey no good license errors

anyway i hope someone will compile this
i remember the results the old version of the snes emu was tweaked

that was one of the happies days of my life (yes really, i know its sad)

256 might run osnes lightspeed (30 fps with sound MMMMmmmm)
someone who is not a dunse like me please please please compile this!

edit: are you hosting the source anywhere so people can look at it? Maybe even email yoyo?
 
washo posted on Sep 28 2004 at 07:17 AM said:
I already emailed Yoyo to ask him how ADS is working
I think I will host the 2 files on my FTP

see you :lol:

Did he also let you know if Osnes was still being worked on, or is it abandoned?
 
Last edited by a moderator:
he didnt reply at all...so I dont have more news
sorry about that but I dont think it will be possible to compile it...
if someone wanna try then I will him the files by email...

see you :lol:
 
So what is wrong with it? I have the source, but don't know the CPU settings, like the 0x4b011 parts of it. Can you send me those snips of code? I might be able to get it compiled...prbly not, but it will be fun B) :lol: :D
 
Problem in a Nut Shell: Trying to compile something that uses ADS bins is like trying to compile Basic source using a C Compiler. Parts will need to rewritten unless you use ADS CodeWarrior, which is an expensive business-oriented compiler.
 
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