Alessandro
Member
Hey! What the hell are you saying!
You want to make a cool game but don't want to "waste" your time learning C programming?!?!?
It's the same if you say: I want to make a good lunch, but I don't like cooking! :angry:
If you spend time learning C, then you can make (with time) everything you want to do on any platform! C it's the best lang you can find on every OS (Amiga, Windows, DOS, Mac, Linux,...) and don't think it's hard to code in C.. coding in ASM could be hard, but not in C!
If you know other languages, like Pascal for example, then you'll have a basic knowledge of what variables, function, loops, arrays are and won't be hard to move to C.
I'm 27 and I've started programming the C=64 with the BASIC, then I moved to Amiga, and took a look at C, ASM, BASIC and Rexx scripting, then moved to PC's DOS and tried Clipper, Pascal and BATch programming and again ASM; when Windows came, I tried VB, but it sucks, i tried VC but thought was too hard, so I tried Delphi (pascal like).. When GBA dekvits been released, I looked again at C, and I discovered it's not so hard as I thought.. everything I learned from other languages gave me the basics for C, and for my job (i'm employed in a society that makes dynamic sites) i use PHP very very similar to C.
Now I've seen the GP32 scene and guess what? C language still used here
I think that if I learned C, only, now I could be a GURU in all those years, and today I keep the only needed book on my desktop ( "The C programming language" from Kernigan & Ritchie) for reference.. you could buy it, and start learning the basics... Then grab a devkit for GP32, a tutorial (you'll find 4 up today on this forum), and try to learn from them.. Everything will be easier.
Otherwise you can wait for someone who releases a scripting engine, but you still have limits to your game, coz it's like the engine's developer wanted to be, not you, ad surely you have to "waste your time" learning the scripting language for that: do you think it's better studying something powerful?
Later,
Alessandro B)
You want to make a cool game but don't want to "waste" your time learning C programming?!?!?
It's the same if you say: I want to make a good lunch, but I don't like cooking! :angry:
If you spend time learning C, then you can make (with time) everything you want to do on any platform! C it's the best lang you can find on every OS (Amiga, Windows, DOS, Mac, Linux,...) and don't think it's hard to code in C.. coding in ASM could be hard, but not in C!
If you know other languages, like Pascal for example, then you'll have a basic knowledge of what variables, function, loops, arrays are and won't be hard to move to C.
I'm 27 and I've started programming the C=64 with the BASIC, then I moved to Amiga, and took a look at C, ASM, BASIC and Rexx scripting, then moved to PC's DOS and tried Clipper, Pascal and BATch programming and again ASM; when Windows came, I tried VB, but it sucks, i tried VC but thought was too hard, so I tried Delphi (pascal like).. When GBA dekvits been released, I looked again at C, and I discovered it's not so hard as I thought.. everything I learned from other languages gave me the basics for C, and for my job (i'm employed in a society that makes dynamic sites) i use PHP very very similar to C.
Now I've seen the GP32 scene and guess what? C language still used here
I think that if I learned C, only, now I could be a GURU in all those years, and today I keep the only needed book on my desktop ( "The C programming language" from Kernigan & Ritchie) for reference.. you could buy it, and start learning the basics... Then grab a devkit for GP32, a tutorial (you'll find 4 up today on this forum), and try to learn from them.. Everything will be easier.
Otherwise you can wait for someone who releases a scripting engine, but you still have limits to your game, coz it's like the engine's developer wanted to be, not you, ad surely you have to "waste your time" learning the scripting language for that: do you think it's better studying something powerful?
Later,
Alessandro B)