First of all i apologise for this thread.
I'm at the point where it is going to take either fresh eyes or 48 hours of sleep to sort out what is probably a real glaring NOOB error.
Background first :
I've setup CobeBlocks so it will compile the GuyFawkes example, and it works on the 2x as a gpe
I've written something in C (not C++ and i include this just to get as much info as i can across) using SDL that compiles fine for windows (using dev c++) and so (as was the aim) i thought i'd switch it over to CodeBlocks, follow the same procedure as for the GuyFawkes and would have a working gpe
Noticed 2 things when compiling :
1) no errors on BUILD, not even the one you sorta expect and get with the example prog
2) the gpe that gets made is only 927K which is a third the size of the example one
and further to that the gpe just black screens on the 2x
Is there something real obvious, real noob, real tiredness can't see the wood for the trees that i'm missing ?
is it cos it's C ? is something not linking correctly ? and so on
any ideas will be welcomed
I'm at the point where it is going to take either fresh eyes or 48 hours of sleep to sort out what is probably a real glaring NOOB error.
Background first :
I've setup CobeBlocks so it will compile the GuyFawkes example, and it works on the 2x as a gpe
I've written something in C (not C++ and i include this just to get as much info as i can across) using SDL that compiles fine for windows (using dev c++) and so (as was the aim) i thought i'd switch it over to CodeBlocks, follow the same procedure as for the GuyFawkes and would have a working gpe
Noticed 2 things when compiling :
1) no errors on BUILD, not even the one you sorta expect and get with the example prog
2) the gpe that gets made is only 927K which is a third the size of the example one
and further to that the gpe just black screens on the 2x
Is there something real obvious, real noob, real tiredness can't see the wood for the trees that i'm missing ?
is it cos it's C ? is something not linking correctly ? and so on
any ideas will be welcomed