Hi,
I've been wanting to try some game development for quite some time now but couldn't find a game engine supporting and actually running / being usable on all the platforms I want (Windows, Linux, Pandora and Android).
I've been looking at:
MOAI, which I quite like, although it's more or less 2D only. As far as I remember, torpor has been rather successfully trying to get it running on the Pandora, maybe I should PM him about it.
jMonkeyEngine, which is 3D and seems to have pretty good Blender support, but is in Java. Recently I've been forgetting why this was a drawback but I somehow don't really trust Java performance wise. You can build for Android with ARM and GLES and all but I couldn't get it running on the Pandora.
Panda3D, which is 3D and Python! It's said to compile for the beagleboard but I failed to compile it for the Pandora.
BlenderGame. Also 3D, Python (kind of...) and has an Android port. I didn't understand how one could build it for the Pandora. I've tried to run it on Android for the Pandora but the app crashed instantly.
OGRE. 3D, lots of language bindings, GLES, has been running on the beagleboard.
So, which game engine should I choose?
Which did you pick for your game projects?
Do you find the ones I listed any good?
How's their secret Pandora port coming along?
I've been wanting to try some game development for quite some time now but couldn't find a game engine supporting and actually running / being usable on all the platforms I want (Windows, Linux, Pandora and Android).
I've been looking at:
MOAI, which I quite like, although it's more or less 2D only. As far as I remember, torpor has been rather successfully trying to get it running on the Pandora, maybe I should PM him about it.
jMonkeyEngine, which is 3D and seems to have pretty good Blender support, but is in Java. Recently I've been forgetting why this was a drawback but I somehow don't really trust Java performance wise. You can build for Android with ARM and GLES and all but I couldn't get it running on the Pandora.
Panda3D, which is 3D and Python! It's said to compile for the beagleboard but I failed to compile it for the Pandora.
BlenderGame. Also 3D, Python (kind of...) and has an Android port. I didn't understand how one could build it for the Pandora. I've tried to run it on Android for the Pandora but the app crashed instantly.
OGRE. 3D, lots of language bindings, GLES, has been running on the beagleboard.
So, which game engine should I choose?
Which did you pick for your game projects?
Do you find the ones I listed any good?
How's their secret Pandora port coming along?