skeezix
Internal Development
Release 10.1
------------
FIX: Updated version; doh
NEW: Save state menu now shows filename of disk-A: thats in existing save
states, or "Empty". This way you can tell which slots do not exist at
all, and if they do exist, what disk was in it
NEW: Gamma/Brightness adjust added -- this is done in such a way so that
colours will never become another colour (red will not become green). So
if a colour is at max green (rgb(0,255,0) then it will not change. But
if it is at half green (0,127,0) then it will let you step it up and still
be
green. At max gamma, everything will be essentially white. So the gamma
settings let you bring everything up to the point where they would go to
white if we went another step. You get 4 steps. (Making higher
granularity doesn't seem to have much point)
CHG: Retouched the mouse calibration in hopes that it works :/
CHG: Brightness of plasma increased a touch to make it visible but without
ruining the bouncey text effect
http://www.codejedi.com/castaway/binaries/gpcst101.zip
jeff
------------
FIX: Updated version; doh
NEW: Save state menu now shows filename of disk-A: thats in existing save
states, or "Empty". This way you can tell which slots do not exist at
all, and if they do exist, what disk was in it
NEW: Gamma/Brightness adjust added -- this is done in such a way so that
colours will never become another colour (red will not become green). So
if a colour is at max green (rgb(0,255,0) then it will not change. But
if it is at half green (0,127,0) then it will let you step it up and still
be
green. At max gamma, everything will be essentially white. So the gamma
settings let you bring everything up to the point where they would go to
white if we went another step. You get 4 steps. (Making higher
granularity doesn't seem to have much point)
CHG: Retouched the mouse calibration in hopes that it works :/
CHG: Brightness of plasma increased a touch to make it visible but without
ruining the bouncey text effect
http://www.codejedi.com/castaway/binaries/gpcst101.zip
jeff