Sources are here : http://www.1amstudios.com/projects/openc1/
BAFelton Well-Known Member Joined Jun 23, 2010 Messages 1,273 Website www.open-consoles.com May 15, 2012 #1 Sources are here : http://www.1amstudios.com/projects/openc1/
Z Znirk Member Joined Apr 27, 2009 Messages 286 May 15, 2012 #2 Nope. http://en.wikipedia.org/wiki/PhysX (proprietary, requires a specific flavour of hardware acceleration) http://en.wikipedia.org/wiki/Microsoft_XNA (might be slightly possible via mono?)
Nope. http://en.wikipedia.org/wiki/PhysX (proprietary, requires a specific flavour of hardware acceleration) http://en.wikipedia.org/wiki/Microsoft_XNA (might be slightly possible via mono?)
L Letalis Sonus Advanced Member Joined Mar 5, 2009 Messages 1,532 May 15, 2012 #3 Znirk said: requires a specific flavour of hardware acceleration Click to expand... Nope, can be done via CPU, but needs a full reimplementation anyway. Znirk said: might be slightly possible via mono? Click to expand... Requires a full reimplementation incl. lots of Wrapping as well.
Znirk said: requires a specific flavour of hardware acceleration Click to expand... Nope, can be done via CPU, but needs a full reimplementation anyway. Znirk said: might be slightly possible via mono? Click to expand... Requires a full reimplementation incl. lots of Wrapping as well.
DaMummy Soldier Paste Joined Nov 5, 2009 Messages 4,414 Age 38 Location Ohio May 16, 2012 #4 runs fine on pee sex emulator
relliker Member Joined Oct 16, 2009 Messages 290 Age 54 Location EU May 16, 2012 #5 There was a dos/win version that ran on a Pentium 1 ~100MHz. Would that run on dosbox?
WizardStan Mega GP Mania Joined May 24, 2008 Messages 16,731 May 16, 2012 #6 relliker said: There was a dos/win version that ran on a Pentium 1 ~100MHz. Would that run on dosbox? Click to expand... Not a hope of DosBox, but maybe, maybe maybe QEMU.
relliker said: There was a dos/win version that ran on a Pentium 1 ~100MHz. Would that run on dosbox? Click to expand... Not a hope of DosBox, but maybe, maybe maybe QEMU.
ingoreis Hardcore Member Staff member Joined Jan 18, 2010 Messages 8,278 Age 43 Location 49.491276,8.423518 May 16, 2012 #7 when i come Back from work today i will Try to make a Image with the Carmageddon Demoversion,but i promise nothing now I must test it first. bye bye
when i come Back from work today i will Try to make a Image with the Carmageddon Demoversion,but i promise nothing now I must test it first. bye bye
PokeParadox Founder of Pirate Games - Penjin Coder Staff member Joined Dec 8, 2005 Messages 6,603 Age 41 Location UK Website pokeparadox.itch.io WEBSITE https://github.com/pokeparadox YOUTUBE pokeparadox May 16, 2012 #8 Just to mention, I got Carmageddon running on QEMU with DOS, but it's very very slow, even with all effects turned to lowest. I think the only real option maybe would be to translate the code to c++? :S
Just to mention, I got Carmageddon running on QEMU with DOS, but it's very very slow, even with all effects turned to lowest. I think the only real option maybe would be to translate the code to c++? :S
ingoreis Hardcore Member Staff member Joined Jan 18, 2010 Messages 8,278 Age 43 Location 49.491276,8.423518 May 16, 2012 #9 Right.The Demoversion was very very buggy to run and i tried many many Settings,but Carmageddon is even with lowest Details and 1Ghz and no Sound like a Slideshow :wacko: Not realy playable
Right.The Demoversion was very very buggy to run and i tried many many Settings,but Carmageddon is even with lowest Details and 1Ghz and no Sound like a Slideshow :wacko: Not realy playable