ok here's one:
the gba with the flash linkers have the emu capacity of the GP32. It may not run as fast, but the gp32 emu's are under dev'd anyhow. It will take some time to push the SNES emu thru to playble levels. If you think the GBA is gonna be emu'd on the GP32 , then yur gonna have to wait. All the emu's on GP32 as of now have been based of previous works. Thus porting them was relativly easy. The Arm processor is an old and genius processor that most CS people can work with.
The GBA will win this battle , no doubt.
My debate lies on whether or not the GP32 has anough over the GBA.
GBA has emu's folks, dont deny this.....
GP32 has divx, which the GBA will never have without expensive hardware add ons.
Sony is working on a handheld as we converse. This will probably make the GP32 obsolete, although i wish it wasn't so.
the gba with the flash linkers have the emu capacity of the GP32. It may not run as fast, but the gp32 emu's are under dev'd anyhow. It will take some time to push the SNES emu thru to playble levels. If you think the GBA is gonna be emu'd on the GP32 , then yur gonna have to wait. All the emu's on GP32 as of now have been based of previous works. Thus porting them was relativly easy. The Arm processor is an old and genius processor that most CS people can work with.
The GBA will win this battle , no doubt.
My debate lies on whether or not the GP32 has anough over the GBA.
GBA has emu's folks, dont deny this.....
GP32 has divx, which the GBA will never have without expensive hardware add ons.
Sony is working on a handheld as we converse. This will probably make the GP32 obsolete, although i wish it wasn't so.