Pickle
Mega GP Mania
looking for some tips I have a game that is setting bus errors. I fixed the first error (some floating point != comparisons). But now the next one is in the GLESv2 library.
the only way i think im going to find this one is breakpoints and print statements.
but any other ideas welcome.
the app is the bstone engine and right now im using GL4ES with the GLES2 backend. Maybe a debug libGL.so would help give a clue which gl call has the issue?
the only way i think im going to find this one is breakpoints and print statements.
but any other ideas welcome.
the app is the bstone engine and right now im using GL4ES with the GLES2 backend. Maybe a debug libGL.so would help give a clue which gl call has the issue?