Bus error


Pickle

Mega GP Mania
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May 30, 2006
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looking for some tips I have a game that is setting bus errors. I fixed the first error (some floating point != comparisons). But now the next one is in the GLESv2 library.
the only way i think im going to find this one is breakpoints and print statements.
but any other ideas welcome.

the app is the bstone engine and right now im using GL4ES with the GLES2 backend. Maybe a debug libGL.so would help give a clue which gl call has the issue?
 
It maybe a bug with gl4es yes. Do you know wich gles2 function is called, and from which gl4es function?

If needed, you can build gl4es with "DEBUG" macro on. That will generate a very chatty version of the lib. You can also enable that macro on a "per source file" basis, to have less printf on screen...
 
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