Best retro sites?


skeezix

Internal Development
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Mar 11, 2003
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Obv aside from gp32x.de and boards.open here ;)


I thought folks would appreciate good vintage and retro gaming and coding sites; most people into that sort probably already know about Atari Age say, but we're always looking for more.. post your favourites, so we can have a big awesome list :)


I'm a fan of (in no order, just off the top of my head) .. not too many but just to get the ball rolling; if you want a big stack of Atari ST geek/coding sites, let me know ;)


Byte Cellar: http://www.bytecellar.com/


Atari Age - general Atari stuff, mostly 8bit - : http://www.atariage.com/index.html


Atari Forum (a great site for Atari 16bit): http://www.atari-forum.com/


Atari.org : http://www.atari.org/


Retro remakes: http://retroremakes.com/nostalgia/


edit: Retro Thing: http://www.retrothing.com/


Make your list below and share :)


jeff
 
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http://blog.8bitunderground.com/


Not really retro gaming but has a software archive of obsolete phone phreaking tools (blue box and war dialer) for c64/128, ATARI, TI, CoCo, Timex, Amiga, Apple2, etc.


Many of these run on the Pandora through their respective emulators. 2600hz for the win. Good to have when time traveling to the past. :ph34r:
 
Oh... oh dear me.


I guess I now know where the next few weeks of my time will be spent.


I'm always happy to find retro games, though my retro may be more recent as I started off with Dos as my first platform.


As such I mainly use sites such as: [Removed]


If I have more/better links at home I'll post them later, as I'm currently at work.


I'm always up for learning another programming language, :rolleyes: what were those Atarti geek/coding sites you mentioned?
 
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Xaeo -- most of my Atari hacking is on 16bits and later .. like the ST, TT, etc.


For the 2600 you basicly use ASM and get to it (though some sicko did make a BASIC for the 2600 awhile back that compiled to ASM..!!); for the other 8bits (XE, XEGS, XL, etc) you can use thei rnative BASIC and ASM as well, but there are C compilers and such for them these days.


For the ST asnd such, you have the full array .. C, Pascal, ASM, Logo, GFA, you name it. There are modern ports of gcc and so on (AHCC is popular and works with old source from back in the day), and you can use modern OSes on there.. like MiNT; you can buy new Atyari compatible hardware (see Suska or the awesome Firebee).


Most dev for old hardware these days is done with emulation .. C64, Atari XE, Amiga, ST, etc.. you'd use an emu and build there (or cross compile on your real machine)..


So, depends which target platform you're looking for .. too many possibilities; let us know :)


jeff
 
For the 2600 you basicly use ASM and get to it (though some sicko did make a BASIC for the 2600 awhile back that compiled to ASM..!!); for the other 8bits (XE, XEGS, XL, etc) you can use thei rnative BASIC and ASM as well, but there are C compilers and such for them these days.

For 8bit Atari's TBXL and/or Action! [its the first thing you should check, since 1/2 of all stuff coded on atari was done in TBXL and or Action!]. There are C [but cripled enough -> dont touch it]. There's few pascal dialects -> kyan pascal.


And there's CC65 as well..
 
The obvious ones for me, being less interested in coding and more in finding good games, are:


http://www.racketboy.com/


http://www.hardcoregaming101.net/


...and a bunch of others, but these are my most to-go ones. Racketboy when I want to know what to look for for a system (their "Defining titles" and "Hidden gems" per console is essential), and HG101 when I want to nerd out on a particular game or series.
 
Guys, can we keep the links *legal*, please? ;) I'm afraid there's no such legal concept as "abandonware", and thus we can't allow links to it here.


We now return you to your regularly scheduled thread. :p
 
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Guys, can we keep the links *legal*, please? ;) I'm afraid there's no such legal concept as "abandonware", and thus we can't allow links to it here.

Whoops! My bad, thanks for the background. I'll try to make my sure that my links are legal in the future. :ph34r:

Xaeo -- most of my Atari hacking is on 16bits and later .. like the ST, TT, etc.


For the 2600 you basicly use ASM and get to it (though some sicko did make a BASIC for the 2600 awhile back that compiled to ASM..!!); for the other 8bits (XE, XEGS, XL, etc) you can use thei rnative BASIC and ASM as well, but there are C compilers and such for them these days.


For the ST asnd such, you have the full array .. C, Pascal, ASM, Logo, GFA, you name it. There are modern ports of gcc and so on (AHCC is popular and works with old source from back in the day), and you can use modern OSes on there.. like MiNT; you can buy new Atyari compatible hardware (see Suska or the awesome Firebee).


Most dev for old hardware these days is done with emulation .. C64, Atari XE, Amiga, ST, etc.. you'd use an emu and build there (or cross compile on your real machine)..


So, depends which target platform you're looking for .. too many possibilities; let us know :)


jeff

Holy Jeeze! That's a ton of acronyms I shall be looking up later, apparently my technology jargon isn't up to par.


Most of my gaming history started on the Sega, do you have any of the same information but geared towards the Sega console?
 
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That crpgaddict site is pretty awesome; some recent blog entries, but sounds like playing hundreds of hours per month of ancient CRPG's burnt him out (gee, you think? :) -- but some very fun stuff there.. thanks :)


jeff
 
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