The NDS Games (2D AND 3D) looking very good for this (compared) weak hardware (my opinion). I don't think Pandora-Homebrew will reach this level that soon ( I know its unfair to compare Commerial Coding with homebrew but I also know it is not impossible to have great Homebrew-Stuff. ).Sitwon said:There are even a lot of 3D games on the DS. If the commercial developers can pull off games of that quality I see no reason (barring the two excuses I pointed out before) why homebrew can't do the same.
fusion_power said:...of course the problem with the lacking of full Pandora-Harware Accesss has to be solved first or we will have mostly "software only" Games until the end of all time.
:lol:mali said:He means the console itself
Not yet, PDF Central Dispatch is still trying to figure out what he means.Na-Noo said::lol:mali said:He means the console itself
He's gonna get the PDForce set on himself.
jeahjeah...everything and nothing...lulzfish said:Not yet, PDF Central Dispatch is still trying to figure out what he means.Na-Noo said::lol:mali said:He means the console itself
He's gonna get the PDForce set on himself.
The usual meaning of "hardware" and "software" is "CPU rendering" vs. "GPU rendering".
But possibly he means, "None of you have the hardware yet". But that's not... ??
Yes, I've seen N64 Emu Videos and Q3 running onto the Pandora. So I think the "problem" isn't that serious at all. Maybe I thought the "DSP" was so important for everything but I think even for this part it will have Access soon.mali said:Fusion, it seems I've misinterpreted what you were saying. Right now I wonder where you are coming from, as many projects are already using SGX and OpenGL ES.
There once was an discussion in the other english board about reverse-hacking the Drivers for the Chipset to have better access to the hardware - pretty much technical stuff I've not completely understood. But to me it sounded like the available SGX Drivers are pretty poor and unoptimized so I feared a possible disadvantage for the Pandora-Development.Na-Noo said:Maybe your thinking about the binary blob for the SGX, but that still gives you full access to OpenGLES2.
The SGX could possibly support Standard OpenGL2 but that's the only thing not available as far as I'm aware.
As an example the N64 Emu is already using the SGX and is hardware accelerated.
The only real thing that's not out yet/provided is a DSP accelerated codecs to hopefully give us h264 720p decoding.
Otherwise all essentially open and available. AFAIK
Edit: Spelling
The desire to reverse engineer the driver stemmed from a (questionable) desire for all software to be completely open source, and also to enhance it with OpenGL2.0 and 3.0 support. The SGX is capable of more than just OpenGLES, if only the driver supported it.fusion_power said:There once was an discussion in the other english board about reverse-hacking the Drivers for the Chipset to have better access to the hardware - pretty much technical stuff I've not completely understood. But to me it sounded like the available SGX Drivers are pretty poor and unoptimized so I feared a possible disadvantage for the Pandora-Development.
If everything is OK now, I indeed can relax.
Exophase said:JayFoxRox's Beagleboard problems, while unfortunate for him, seem like a pretty minor issue as far as the development of his PSP emulator is concerned. Real Pandoras are supposed to actually be out soon (knock on wood) and chances are he's not going to be anywhere close to ready to releasing it then, at least not in a way that would satisfy most of you. [...]
jaycee900 said:Pro's and cons for each....main one for the time being which rule all other points invalid....Pandora still isn't out...
CC_machine said:They should've kept the thumbs up/thumbs down system on the forum.
If it would stop these pointless "+1" posts.CC_machine said:jaycee900 said:Pro's and cons for each....main one for the time being which rule all other points invalid....Pandora still isn't out...
They should've kept the thumbs up/thumbs down system on the forum.
+1