skeezix
Internal Development
(Wow, fruit machine sim looks awesome. But let me know .. if I post another update after only a few days, should it be News or update the older story? I don't want to news spam!)
(Edit: Note.. if you're having crashes, then the origiunal GBAX entry and a build from a few days back is on my website, as well as the latest less tested build. So you cna play on the leading edge, or hold back a few builds, as you see fit
o Swapped blue and white; this is mostly conceptual business, but when
playing Gladiator you now want BLUE, and Friar wants WHITE more.
o Toughness skill reduces 'clear' damage, not spell damage; not as insanely
overpowered anymore
o When dealing any kind of damage, at least 1pt always hits the target; ie:
regardless of toughness or damage reduction or whatever, 1 lands.
- note that a _dodge_ voids the entire attack, so no damage is dealt. We may
need to balance that still .. but dodge is harder to go off anyway.
o Free moves only occur after a clear, as they were intended. Ooops! Also,
they should only occur when oyu actually get a move, not when you're missing
a move. Oops! All that 3am coding..
o Enemy level is now a little more in line with player; wont' really
outclass you so much until level 5+
o Skill points, spell points and gold are shown in the training area and
stores, so you know how much you've got left
o On match begin, for level 0-2, show a warning if you've not spent all your
skill and spell pts when firing up a match; you cna save them up, but these
early levels.. its wise to spend
o A damage bonus (for clears only) is added based on level; not until level
3 mind you, but helps to avoid long attles against giant hp, evne if you've
not geared up .. or a mage without a +dmg weapon in hand, say
o Weapon bonuses honoured now; ie: Pigsticker now has a +2 dmg bonus when
equipped, so that means a clear-3-skulls does 3+2 dmg now, not just 3.
Likewise, a 4-skulls does 6 dmg.
- when enemies have giant hitpoints due to level you need big gear, or big
spells, to keep the match short; if you have crappy gear or crappy spells, a
high level opponent will take forever to beat
Thats all for now, but much more to come
http://www.codejedi.com/battlejewels/binar...2x-054-beta.zip
Substantially untested; time was tight!
jeff
(Edit: Note.. if you're having crashes, then the origiunal GBAX entry and a build from a few days back is on my website, as well as the latest less tested build. So you cna play on the leading edge, or hold back a few builds, as you see fit
o Swapped blue and white; this is mostly conceptual business, but when
playing Gladiator you now want BLUE, and Friar wants WHITE more.
o Toughness skill reduces 'clear' damage, not spell damage; not as insanely
overpowered anymore
o When dealing any kind of damage, at least 1pt always hits the target; ie:
regardless of toughness or damage reduction or whatever, 1 lands.
- note that a _dodge_ voids the entire attack, so no damage is dealt. We may
need to balance that still .. but dodge is harder to go off anyway.
o Free moves only occur after a clear, as they were intended. Ooops! Also,
they should only occur when oyu actually get a move, not when you're missing
a move. Oops! All that 3am coding..
o Enemy level is now a little more in line with player; wont' really
outclass you so much until level 5+
o Skill points, spell points and gold are shown in the training area and
stores, so you know how much you've got left
o On match begin, for level 0-2, show a warning if you've not spent all your
skill and spell pts when firing up a match; you cna save them up, but these
early levels.. its wise to spend
o A damage bonus (for clears only) is added based on level; not until level
3 mind you, but helps to avoid long attles against giant hp, evne if you've
not geared up .. or a mage without a +dmg weapon in hand, say
o Weapon bonuses honoured now; ie: Pigsticker now has a +2 dmg bonus when
equipped, so that means a clear-3-skulls does 3+2 dmg now, not just 3.
Likewise, a 4-skulls does 6 dmg.
- when enemies have giant hitpoints due to level you need big gear, or big
spells, to keep the match short; if you have crappy gear or crappy spells, a
high level opponent will take forever to beat
Thats all for now, but much more to come
http://www.codejedi.com/battlejewels/binar...2x-054-beta.zip
Substantially untested; time was tight!
jeff